And instead make dps deal 10% bonus damage to tanks
This won’t change any super critical break points (you were never 2/3 or even 4 shotting a tank outside snipes, and if they let that happen, skill issue)
The dps passive severely punishes healing focused play styles and hero’s and negatively impacts balance
It makes balancing damage and healing values complicated and inconsistent in their applications
It negatively impacts ult economy for supports especially
It would literally perform the same function against tanks that it currently does
It would take supports less time and resources to heal other dps and support giving them more time to do other things
The increased projectile sizes have already MORE than compensated for the TTK changes brought by increased health, and blizzard has confirmed this multiple times that people die FASTER than they used to
It’s frustrating for the whole team when the supports must spend the whole game healing the tank and thus neglecting the rest of the team because if reduced healing- THEN when you get to the rest if your team, it still takes 20% longer to heal them unless the team fight is over and then it doesn’t matter anyway.
Gives dps and your co support the impression that you aren’t trying to upkeep them- and even if it was true (it could be you’re forced to upkeep the tank…) once you DO support an ally in actaul combat, 20% means you’re very unlikely to successfully sustain them. It’s really just down to “which dps headshots more”, and you’re often better off just damaging their target instead… to such an extent that the healing focused playstyle is largely BAD now.
And what support players queue up for the role hoping for gameplay where damaging is the best support for the team? And healing (your main focus) is sporadically and frequently massively less effective? That’s not very fun. I’d like to heal you as Ana, but you see, I can’t save you, but I COULD shoot them with you and save you that way…
People have joked “5v5 should just be rein and the other players pick either soldier or illari” and it’s unfortunately sickeningly true most of the time. Dps players don’t get healed enough and need biotic fields and support players are forced to dps a lot more than most find intuitive so need a pylon to do the “dirty work”.