Respawn causes a ton of issues with the game and frustration, from regrouping stagger issues, spawn camping, being oneshotted feels awful etc etc.
We also wouldnt need self regen and can remove imf abilities and high sustain etc.
So instead of dying everyone gets a recall for set amount of times like say 3-5 before they get respawn like now.
This will also open a lot of constant fighting and strategy as, the player dying wont have time to whine or feel frustrated but would be thinking how to reattack and in what way and the one killing will also have to quickly make the next move to aniticipate that.
Basically got this from a indie game in playtesting right now its not even early access yet but has lot of potential, its going to be a pvp game with no deaths.
Its basically taking the idea of respawning and making it better.
As the home place of recall mechanic, its only fair overwatch adopts this system.
Lets recall instead of respawn us tracer mains are open to sharing our technology with you.