Remove respawn from the game and give recall to everyone

Respawn causes a ton of issues with the game and frustration, from regrouping stagger issues, spawn camping, being oneshotted feels awful etc etc.
We also wouldnt need self regen and can remove imf abilities and high sustain etc.

So instead of dying everyone gets a recall for set amount of times like say 3-5 before they get respawn like now.

This will also open a lot of constant fighting and strategy as, the player dying wont have time to whine or feel frustrated but would be thinking how to reattack and in what way and the one killing will also have to quickly make the next move to aniticipate that.

Basically got this from a indie game in playtesting right now its not even early access yet but has lot of potential, its going to be a pvp game with no deaths.

Its basically taking the idea of respawning and making it better.

As the home place of recall mechanic, its only fair overwatch adopts this system.

Lets recall instead of respawn us tracer mains are open to sharing our technology with you.

Of all the awful ideas on this forum… this may be the worst.

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Its still better than crybabies watering down the game and removing uniqueness of heroes to be all soldiers, this will satisfy players crying about everything from oneshots, dive, imf abilities, regrouping staggering etc also will keep the pace high and bring in more strategy.

Now i will wait for your next youtube karma comment liner copy pasta without being able to discuss.

would make payload defense borderline unbeatable.

horrible idea, looks fine in a game built around it.

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you just increase the payload speed, once you get a team kill, everyone does get sent back to spawn after 3 recalls and will have a slightly bigger timer.

This will also solve the we press q to win problem.

It is something that can be worked out with number tweaking

the meta would devolve into having one player sit back safely (likely a support) so you couldnt team kill, and it would take the entire game to kill everyone three times (at the same time too) to cap the point.

this inherently doesnt work. if you think this patch changed OW, this would make it one of the most annoying and frustrating games on the market

i meant team kill happening as a result not that you need too, it will just be constant battle as you dont need to regroup and come back from spawn often too, pushing would be faster and in bursts.

While defence would not be able to push back as effectively as now but will have more contest ability.

But if attack team is doing better it will be pushing it to victory.

constant battle means a constantly stalled payload. a single lucio with good movement could demolish the entire game. imagine having to kill the dude 3 times to stop his stall while his team regroups with 3 more recalls/fights in them. actually unwinnable

just put the idea to bed man, this isnt viable.

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constant battle means you have to constantly contest, and if its moving faster than now, it means you cant afford to not contest, and if you contest you are vuilnerable.

While attackers can contest more aggressively than before instead of worrying about getting picked early and having to respawn and regroup.

i bet they would do the recovery system from the archives or pve missions since its coded in the game. that will probably happen if they implemented that idea

would be interesting but yea changing the game so much would alienate a lot of people… still i played a game that is still somewhat going strong and has changed SO MUCH over the years and that is world of warcraft

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ya it should certainly be a experimental to see how it feels first.

yeah but having to team wipe or get 3 kills on each player before they all respawn makes attack basically impossible in any non stacked team. far too much coordination required to get any cart progress

imagine a bronze team trying to win on attack, its literally not happening

practically you only need to kill whoever is contesting the load mostly tank, even if you manage to triple kill someone then their comp is weak now for you to go at the main contester.

Its easy to tweak that to feel good it will obviously need tweaking to find the right spot.
But its not a big deal esp worth trying given the numerous benefits and issues it solves.

just too much effort and changing too much of the game when simpler fixes work IMO

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Meaning it has flopped even before going into early access. Good go know.

When Overwatch has been designed a certain way, they would need to re-design the entire game, not to mention every single map.

It would basically be like, taking the idea of respawning and making it worse, for Overwatch.

No thanks.

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lmao imagine being salty about a indie game, they dont need millions of people to sustain, plenty will do well enough and grow big over time.

For all you know they may even pop off like battle bit did for battlefield doing that to overwatch, ofcourse they arent going to be compete with fortnite apex overwatch.

What do you think payload is , its just a simple capture the flag mode, were the flag cant be taken by you but instead pushes.

Or you can think of it as a moving 1 cp.

Payload is just a cosmetic skin to a common mode among games. This will work well if tweaked and is atleast worth trying out in experimental, as nothing else seems to have solved the age old issues of overwatch modes.

It will even make flashpoint playable probably.

No. Payload is an escort mode where you escort the Payload from one point to another.

See, this is where you’re wrong.

I’m not salty and i for sure ain’t bothered about an indie title, especially one that calls itself a PVP game with no ‘deaths’.

With a concept like that, they’re not going to compete with anyone.

No. That’s not how it works.

Overwatch’s game modes are baked into the maps.

The payload isn’t just a ‘cosmetic’… It’s an object with mechanics hidden behind it and said mechanics work only with said object on specific maps and modes.

Payload is literally escort mode.

No, just no…

If you’re this hellbent on playing that game, wait for it to be released in early access, then go play it.

Stop trying to convince anyone this would be a good idea for Overwatch, when the fact is that they’d need to re-design the entire game, including the maps, in order to make any of your suggestion a reality, which they won’t, ever. Thankfully.

Overwatch have plenty of issues and is currently in the worst state it has ever been in, but plenty of people still love this game and want them to improve it. Even though we complain about it and criticize it a lot here (which is fine), we definitely don’t want them to re-design it, which would turn the game into something else, entirely, which means, it wouldn’t be Overwatch anymore.

Payload and Hybrid are two staple game modes that have been a mainstay since OW1 beta. They’re not going to change the oldest game modes in the game.

Its not escort is when payload can be destroyed, we are not escorting anything, we are carrying a flag in the shape of a kart.

its a flag in the cosmetic of a kart.

its already in playtesting and im playing it lmao, that has nothing to do with wanting a mechanic in overwatch for which its well known.

Im sorry to break it to you its just flag in a cosmetic form. Doing this will make it better for all modes atleast worth trying in experimental and then judge.

And yet you’re here on the forums being the biggest one of them :confused:

Destroyed? What the heck are you on about? I’m starting to think you’re on the wrong forum for the wrong game here buddy.

The mode is literally called Escort but the objectives are many things and one of those things is a payload. Payload is just what most people call it. The objective is the same on every ‘payload’ map, which is to escort the objective from point to point on both escort and hybrid maps. Hybrid is Point control and Escort.

No, it is not. You definitely don’t know what you’re talking about.

CTF (Capture the Flag) is something entirely different. You have two flags spawning close to your own spawn where the objective is to steal the enemy flag and bring it back to your flag to score points.

Escort goes only one way until you either reach the last point or the time runs out before you reach it.

I’m sorry but again, you have no idea of what you’re talking about.

Doing this won’t make the game better. Experimental? We don’t have an experimental mode… Good grief, someone give this guy some help…