Remove Push Mode

I don’t understand how they managed to make a mode worse than 2CP. At this point I am all in for a trade, bring back 2CP and remove Push.

This mode is so bland and you really can understand which team will win by the first 2 fights. It’s impossibly long and the walk back to action, omg is it frustratingly long.

Remove the Walking Simulator Mode or re-work the damn thing please.

6 Likes

I’ll be honest, Push is bad but 2CP is worse. Let’s keep it for now.

1 Like

Yeah 2CP is bad but so is Push. Just remove it now, we know it will have the same fate with 2CP eventually, why torture us for like a year before they decide that it’s bad.

You know what I really don’t get about push, is that the team that is pushing further get a closer spawn. I mean I get that you don’t want players having to walk to dang far but that means once a team reaches that closer spawn checkpoint the other team has to win an extra team fight or two to push it the same distance.

I think in OWL the team that pushes to that first closer spawn checkpoint first end up just winning 80+ percent of the time because of what I just described.

I agree, I think it was just a middle ground solution for the amount of walk you have to do if you die. I don’t know if or how they can fix this mess of a mode. The thing is that it is not enjoyable at all at its current iteration.

This is probably not a shock to anyone, but someone did the math to show how you can control the Robot for longer than the enemy team and yet still lose

3 Likes

Push is terrible idk how anyone enjoys it

1 Like

Push is meh, but two out of the three push maps are chef’s kiss like, so good I kind of hate playing on older maps now. Please preserve the maps at least.

Not Colosseo though that one is dog water.

They should just get rid of push in comp and see how that plays out and have it stay in QP

why you hattin’ on Colonseo? I love getting forced into a straight line with snipers! Junktown is my favourite map

1 Like

I think that Push would be bearable if the match ended at the 1st cap point.

I like push :frowning: (20 characters)