Remove flashpoint

Flashpoint is the least played game mode and for good reason. It’s not fun, the best games on it are below mediocre at best, and intolerable at worst. Remove it back and bring back assault maps

14 Likes

No, especially to assault maps.

Masters and above pick it more than hybrid or payload, thankfully.

11 Likes

Among average players. Apparently the most voted in masters+ according to the devs.

What issue do you have with the mode? I see lots of ppl hate on it, but rarely have an actual reason. Seems like some herd mentality. Especially if they like koth when it’s basically koth without rounds. Walking distance issue has been fixed with speed out of spawn and the point selecting logic never picking on a diagonal now, so the longest walks are not possible.

6 Likes

It’s just unfun for them. That’s all. Fun or unfun is subjective and cannot be explained well.

Some think that FP is hard so that metal rank people cannot play it, but it isn’t true. Payload/hybrid is actually a harder mode. Few metal rank players could play it right. But they just love it. Idk why, but it is so.

Which is 7% of the population. While the population that selects Payload is 60-70%.

You answered your question. I don’t like FP, Clash, or KOTH. They share all the same problems. Because they’re all derivatives of 2 CP. Walking to point. Everyone flanking where ever. Clash is worse. Since you capturing back and forth. And in QP. It lasts over 10 minutes. I also hate push for the same reasons. With exception of one map. Runisapi. Closing the spawn doors. When the robot leaves an area. Just replicates FP.

I’ve had some really fun games with Flashpoint, so I’d like to keep it around.

Flashpoint might be my least favorite mode, but the lack of fun has nothing to do with the mode itself. It’s always because a team can’t figure out how to group up and attack the objective as a unit. And that happens in all modes. It might just feel worse in flash because the maps are so large and more routes to take

Low rank payload/hybrid fights seems to just go on forever sometimes. They die, go back and the fight is still on. Which is good because those players don’t know when to back up. That’s why KR is so popular, the distance is so short that even a staggering clown show can look organized.

Fp is bigger and points get capped quicker. So you lose a team mate, the rest of the team doesn’t have the sense to reset so they lose. Then the dude staggerings in from respawn, dies again and then there are no more opportunities for a 5v5 retake. Also its basically 5 small maps in one with lots of different flank routes. Payload maps funnels everyone into a team fight which is what most people want.

Just my theory.

The people in high rank knows when to reset, they know the timings, the travel time etc. So you can have a tracer go all the way around and people on the other side will know she is setting up and wait to go in when she is ready. So you can still have high quality fights with people running all over the place.

3 Likes

Fun is subjective, but normally someone can explain what they don’t like about it. Which is why I believe in many cases it’s just going with the “popular” opinion.

3 Likes

Thank you. You explained it.

What they pretty much said is it’s a skill issue. And people would rather just be at chokepoints, which likely is true for many.

  • add more flash point maps
  • bring back 2cp
  • Get rid of map voting

IFTFY

I will agree with your first point! Other 2, hell no!

Yeah people sometimes could explain why they like it, but they often had no idea why they like it. Sometimes people love it with a clear reason and sometimes not. In this case, they just make up the reason when someone asked it. Why they love it and the explanation are often two different things.

It’s also questionable why people love payload/hybrid. They can’t play it right. They ignore every aspect of the map and just rien vs rien in gibraltar, and love it.

So much this

like the amount of kings row/eichenvalde games I’ve now played where the attacking team cannot reach the first objective

9 of you voted for this map….you mean to tell me none of you know how to play this map? THIS is what you find enjoyable? A WALL?!?!

2 Likes

The chokepoints are the worst part of payload and hybrid. But then you have Numbani, which has a lot of ways to get to the point and people don’t know how to do anything with that. No, Roadhog. I don’t think the stairs for the 5th time will work this time!

But I would much prefer it if the old maps were redesigned to be more open. It’s why Push is my favourite mode.

Because even if they can’t play it right at least the game ends sooner instead of dragging on for an eternity because your team manages to throw by almost winning with a score of 4-0 then they let the other team win in the end with 4-5. It’s the same time wasting thrower garbage as control loved by throwers who somehow win the first round then forget how they did it and lose the next two rounds. You could play another payload or hybrid in the time it took to finish a thrower flashpoint or control game. It’s no wonder why nobody votes for such time wasting trash.

It’s the other way around for me:

  • add more flash point maps :cross_mark:

  • bring back 2cp :white_check_mark:

  • Get rid of map voting :white_check_mark:

1 Like

Well I’m going with 1 and 3! More flashpoint, get rid of votes!

Hellllll no to Assault.

I don’t really understood the flashpoint hate, and I’m only gold/plat. I really like them, especially after the Suravasa & New Junk City reworks (and I hated NJC with a passion before the rework).

Now Clash, on the other hand…

1 Like

First point on every flashpoint map is miserable for anyone who isn’t playing brawl or dive(or someone who directly counters either, like Cass). There’s no ways to contest or even really contribute first point without being out of position.

Clash has a very similar issue as well. It’s why Cassidy and Flankers have waay higher pickrates in these modes.