DM is at this point the single most nerfed ability in the game. We barely get any use of it.
It is a 10m shield that can only block projectiles that lasts for 2 seconds. Yet somehow by some logic its broken. Even though even before the nerfs it was nowhere near the strongest defensive ability.
This is a 2 second shield with an 10 second cool-down.
It can no longer be used to even defend your self - let alone your team mates as even if the projectiles are in the 10m range they go through it 99% of the time.
People firing DIRECTLY AT ME can still land shots through DM now.
Per use you can get around 200 damage blocked. The second weakest shield is Winston bubble and its 800 hp.
This “Shield” She has only protects a 1/4 of the screen and only protects forward for 7 meters. FOR 2 SECONDS.
It then goes on a TEN SECOND cooldown. If you use it before the cooldown is up you get an even larger penalty as it stops recharging for another second.
In the pratice range standing directly behind the training bot thats getting shot with your back against the wall you are unable to shield the bot. That is 7 meters.
If you stand in between the bots and shield forward you protect nether of them. Thats 1 meter.
You are putting a shield half the range and size of winstons bubble on a zarya bubble timer that takes 10 seconds to recharge.
You get 2 seconds of the smallest protection zone in the game for a 2 second cooldown. This protection only stops a few ults also , zarya, mei, hanzo, pharah, reaper, mcree and 2 seconds of soldiers.
Now this is IF and thats a BIG IF you can time it right, its not on cooldown, and you have the resource bar for it.
This ability is now so useless.
Lets compare dva to the other tanks.
D.VA vs orisa. They average the same damage, D.VA’s shielding is around 6k per match. orisa’s is 25k.
D.VA vs Reinhardt. D.VA averages 3k more than rein but rein averages 12k more shielding at all ranks.
Zarya, Every stat on these two is exactly the same. Damage blocked, Damage done, and win rate. Below 50%…
Winston, 2k damage less Double the shielding.
Wrecking ball and hog are the same damage recently which is 2k more per round than dva. However their elim ratio is much higher.
Hog and balls solo kill is 17 and 15 respectively.
D.VA’s is 2.
She is getting one of the lowest damages, she is getting the lowest solo elims (which is really bad for a dive tank) she has the lowest shielding, and has an ability that is utterly useless.
My proposal.
Scrap DM entirely. Its taking up an ability space and has near 0 impact at all levels of play now.
Give her literally any other defensive ability.
My ability proposal
New ability flares, Takes place of dm
Shoots a group of flairs that seek out and destroy projectiles in an area.
The flairs cover a 20m wide area and nullify all projectile and hitscan damage that goes through the area.
The ability lasts 5 seconds and has a cooldown of 10 seconds
The flares eject out the back of the meka and swarm around with d’va being the center point. Any flares that hit walls will be instantly destroyed allow mei to interrupt the ability.
A total of 10 flares shoot out covering the 20m area that shoot down all incoming projectiles for 5 seconds, If a flare hits a wall it is destroyed reducing the overall area of the ability