Remembering Sym 2.0

So you don’t care about the feelings of the 99.2% if the player base, only about the people who happened to main a specific hero.

Makes sense why the devs rightfully ignored Sym 2.0 mains back in the day and got rid of their hero completely.

Which is exactly what ironically happens, and is supposed to happen design - wise, in a game with hard counters.

Great. Jeff disagrees that how frustrating specific heroes are to play against shouldn’t be a reason for implementing a hero ban system.

That isn’t to say that he agrees that how frustrating specific heroes are to play against shouldn’t matter in a video game (and so many of their changes to the game are evidence if exactly that), but even if that’s the case, I guess we’ll have to agree to disagree.

Only buffs here whatsoever.

Bug fixes.

… But ended up deforming the hero’s entire high - ranked play style to a Taxi Bot.

You didn’t mention that these nerfs made her even worse than before the bugfix.

So 2 nerfs to her Ultimate didn’t change anything, but the Teleporter interact range increase did? Lol…

I don’t really think it was a revert, but anyways… I trust that this list is correct.