I completely agree with this. Like, I get wanting to nerf some of the damage heroes, but after awhile I think blue beam itself isn’t a great ability to keep since it’s not super interactive and has caused issues in both the past and present. I would honestly just like something different that emphasizes the mercy’s personal skill over damage boost.
I think this wouldn’t work out super well, unless it was some crazy amount. Any amount of damage reduction would have to be compared to the HPS (55) from her M1. It would help prevent 1 shots against squishies I guess if you’re not actively doing anything else. I also think it could cause other frustrating balance issues. Imagine Orisa’s Fortify with an additional damage reduction, you would just never kill her during fortify lol.
I could see something like that if they lower the swap time to pistol? Pistol does a surprising amount of DPS as much as it’s memed on. I know damage beam atm is supposed to be her intended method to help provide damage for the team, but I think if they just made it easier to pull the pistol out you could probably forgo an ability that deals damage / increases damage directly entirely.
I’m not sure what the right solution is. I do ultimately agree about damage beam, I think it causes too many balance issues in the long run and is something that encourages gameplay that isn’t interactive as well as being frustrating for many players.
I’d be down for this. I love booping people when I play hamster, I’d be down to do that as Mercy