This is a great example of “High IQ” strats that don’t work in real life. Here’s what happens:
Theory: High ground gives better vantage points and relative safety
Reality: Enemy team will waltz the payload past you
In reality, teams usually don’t have enough damage to pose a threat from high ground. A Rein at high ground is even worse, because he can’t do anything but hold his shield up. And if the DPS is Sombra, Reaper, Doomfist etc, it’s just stupid.
Moral of the story: “High IQ” strats are fragile. They work only when a very specific set of conditions are met. In normal gold ranked, these conditions are most unlikely to be met.
So don’t do bu*****t like taking the high ground at the start of the match. Stand below, do the regular shenanigans, and with some luck, you can spawn camp the whole enemy team.
Depends where the high ground is. Take defending Numbani A for example. The back corner close to spawn? Yeah, that’s not a great spot. The front high ground where the enemy can walk right into? That’s a great position. Even if the enemy is going main, Rein shouldn’t drop until the enemy walks on to point. That way you can shield your team while they rain damage down, and when you drop, you basically cut off an escape route if the enemy needs to retreat. The other advantage to a Rein taking high ground is to help prevent the enemies taking high ground where they’ll likely be at an advantage.
The team being able to follow them properly is a different matter. Like just because you picked Dva, Winston, Tracer, Lucio and Zen doesnt mean you are playing Dive.
If you have ranged damage and can obliterate anything from high ground, the enemy will die before they go below you. If they dont, you drop and contest with an Offtank or a Tank and then after wipe, reposition.
But this doesn’t matter if the Rein is just shielding himself, leaving the rest of the team 5v6.
And even if his team is behind him, you need the right DPS to pose a threat. Otherwise the enemy will just ignore you. What’s a Rein going to do if his DPS is a Reaper and Doomfist?
I’ve seen playbacks of high-level play. Those guys are coordinated. Practiced Everyone knows their role, their timing, and they all focus fire etc.
In low levels, none of this is realistic. Ergo, these high level strats will lose. That’s why I say that they won’t work at lower levels.
Yes, being alone as Rein is dumb. If you can’t convince your team to join you, then you need to join them. As for Reaper/Doom, yeah that’s rough. I’d be asking for help in comms, throw a Firestrike from a safe distance to at least do some damage to scare them, or just switch to Orisa, Sigma, or Ball at that point.
But you are wrong though.
This is not binary, its not like “Oh, taking the high ground and doing range damage requires you to be Masters+”, its not like that mate.
Of course if the tank does 1 thing and nobody follows, it doesnt work, but that happens in ALL levels. Again, dont be mistaken by the rank, rank does not matter. Depending on the rank, the strat will be more or less flawed or more or less perfect, but the strat itself, DOES work.
You are confusing a strat not working with nobody playing like a team … sure, but thats a different matter.
PS: As a general rule of thumb, the team should follow the main tank’s direction. If that doesnt happen, its generally the teams fault. Exceptions can be made of course.
Honestly? Yeah, in gold that’s often how it goes down where unless it’s a bastion bunker, the team will walk the payload past us or people will randomly scatter/drop instead of sticking together, get picked, and slowly team wipe.
It’s a great strat, but at least in that bracket in my games, most teams flub it up bad enough that it would just have been better to hold around a corner on the ground. YMMV.
He has already argued with a Sombra player who claims to be Master but had more to say than “git gud” in regards to their strategy of “just hide until doomfist comes to feed” as Sombra after multiple people have told him he is just throwing and making the match harder for everyone on his team to win if he does this.
like i mean look
i like to give people advice
but i’m not going to tell someone they can’t kill a spoon with a microwave if they really believe a microwave can kill a spoon and are determined to see it through.
taking the high ground isn’t inherently dumb or anything, but low rank players copying high rank strats without understanding how they work tends to lead to failure.
source: am low rank, have copied many high level strats to very little success.
No. This will not happen if you actually understand why to take high-ground as Reinhardt.
That is because they are not understood.
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An introduction; I’m a Masters Main Tank player. My peak was 3,796 (where I got stomped by GMs).
I’m a shotcaller for solo queue, and am the manager and team leader of a low-tier eSports team.
I am a Reinhardt specialist. I used my knowledge of Reinhardt and the game to climb from Gold to Masters.
The reason as to why you take high-ground as an immobile Tank such as Reinhardt is not just for a vantage point. It’s for control.
If it’s a Rein V Rein matchup, the Reinhardt on the low ground can NOT be the aggressor. He can not hurt the enemy Reinhardt, nor pressure him easily.
Being a Main Tank is all about controlling team resources. The most important of which being space, then ultimates, then cooldowns, then health/ammo.
If I’m on the station of Route 66, Defense- not only am I safe from you as an opposing Reinhardt- I choose when to engage you.
If you counter this by pushing the objective, I can counter that by dropping onto your now unprotected Supports and DPS and begin killing them- or protecting my team as they do so.
Your pressure to me has not gone away, you’re still pushing the cart. However, if I kill your team before you cap- I can come kill you easily.
This is the importance of high ground, to control space.
If you do not act, the enemy will counter you by going for other people or objectives.
That applies to every strategy by high-level players.
If you want to mimic us, the first step is not doing what we do- the first step is understanding WHY we did it.
I hate high ground because it plat, nobody knows how to use it effectively. They get caught up with the flanker and the payload just float by your defense point