I just played this match here (Replay code PF18E6), and I noticed something strange around the three minute mark.
At 3:30, I accidentally charged into a Mauga (I was hoping to blind pin a squishy), and I bonked against him and took a Mauga stomp for it. You can see me come to a dead stop and get dropped and a few seconds later I stood there in disbelief.
Next, at 3:44, I charged Mauga to try and push him off the edge, and he counter charged me and repelled me from him. That was a perfect charge, but in both cases it looked like Mauga charge just beats Rein’s.
So, what’s the reason for this? The elevation of the ramp? I’m mostly flabbergasted by the second charge since I had to line up and commit with start up frames and everything, and he responded after and just beat my charge.
SINCE WHEN? FOREVER? How have I not known this? And why?
I’ve played this game pretty often, not every day but a few times a week, and I’ve never ever known or encountered this. Did they buff it and why? Its already a better charge than Reinhardts and it has an AOE and can drop targets, and he also has CC immunity?
Also it’s not a better Rein charge. It’s more versatile than Rein’s charge, but it’s also much weaker and more difficult to connect the strong hit on top of that. Rein’s charge goes farther, hurts more, is easier to use, and Rein has a barrier he can use after the fact if need be.
Mauga’s is CC immune, damage resistant, can stun multiple people potentially, and can cross gaps better. It’s a much better mobility tool than Rein’s, but a much worse damage tool.
I take umbrage with a lot of your opinions on Rein charge. Firstly, its not easier to use than Mauga’s charge; he has much more control over the positioning, he can stop faster with better start up and ending frames, and if you do a bad charge with Mauga, you can just shoot your way out.
Rein using his barrier after a bad charge would only help if he stops early or is in a 1v1. In all other cases, your barrier’s getting shredding. I’m actually surprised you think Rein’s easier to use. In what way?
Realistically though, while I genuinely didn’t know Mauga was CC immune during his charge, I’m surprised counter charges don’t drop him like it does with the other charges. He can run in your team, press a button and heal himself on the damage and DOTs he inflicts on you. All on a non committal charge move and he already has the range advantage to Reinhardt.
There’s something about barriers that just convince people the barrier alone is a massive tool, but its not. Its never been. Even in Overwatch 1, you needed two barriers to shake things up.
Mauga’s is easy to use as a mobility tool, but actually landing the slam is actually rather difficult compared to landing a pin.
Rein is easier in general because his mechanics and goals are very simple. Try to move forward while not letting your team die. He has giant player and barrier piercing projectiles and melee attacks with a basically guarenteed kill on the charge if he pins a non-tank character. He also has the giant rectangle with no start or end lag, so the easiest to use defensive ability in the game besides Mei’s ice block or other similar invulnerability abilities.
Rein can be hard to win with since he’s the tank meant for beginners and is predictable because of that, but he’s definitely easy to play also because of that.
Mauga’s charge actually does get knocked down, just only by another Mauga charge. Think of his charge as a level 2 charge or something. Unless I’m crazy and they just kind of run into each other without stopping and misremembered an interaction.
Mauga is definitely easy if the enemy tank allows you to feed on them, but if they don’t? He’s actually quite difficult to play well as since you’ll have to work a lot harder to not die. He only tanks through dealing damage, so the less he’s dealing the less he can tank. Rein is actually very good into Mauga for this reason, though only if his team is doing the follow through. That barrier can very easily ruin Mauga’s life.
And barriers have always been a big deal, it’s just that Rein has been easy to bully for a long time, nobody is good at Winston, and Orisa was a lower tier character for a long time.
Orisa rose to power for like 6 months before Sigma came into the mix, and back then people were already saying she blocked too much. Sigma just took it overboard.
It’s not as noticeable as something like orisa’s fortify because he’s running so fast that people usually aren’t landing stuff like sleep dart on him, but it’s good for getting out of a blizzard or something like that. Think when they first showed mauga there was a scene in the trailer that’s just him running through a truckload of CC
You know, that makes sense. Plus, when Mauga first released, I didn’t play him for weeks because I was never grinding for an OW2 character. I wonder if there’s other intricacies with the OW2 dudes that I don’t know about.
Mauga can’t be countercharged by anyone but an enemy Mauga. He overrides every other CC. He can’t be speared out of it, he can’t be flashbanged, Brig, Rein, Doom counter charges don’t work, only enemy Mauga can counterpin him
Literally didn’t know any of this either. Also, Mauga’s name isn’t pronounced “Mow-ga” its apparently “Ma Ohng Ah”. Similar to the “ng” in “Tongue.” I know literally nothing about this guy.
All I know is that Echo pronounces it right during duplicate and it sounds funny
Mauma!
Also I don’t recommend the Illari thing since that’s a good way to miss the ult as the explosion is bigger than the projectile. It’s just an option should the situation be viable for it.
As far I know, they simply “slide” on each other and both goes on their own ways. No knockdown, although the hit on the ground at end I think works on both.
Previously that happened on rein’s charge slided too against mauga. Dunno if still does or simply stops, but folks got used to avoid charging mauga’s overun.
Nah, rein itself is fine, some number tweaks but in general is fine.
Exactly, risk/reward ratio should be a thing. If more heroes had that kind of thing as rein has, most heroes would be fairly balanced tbh.
The major issue on the game is that some heroes can deal damage while mitigating damage, mostly without risks, like sigma with his barrier, d.va with matrix and micromissiles and so on. Instead of roadhog, rein and even doom who sacrifices ability to deal damage while mitigating. Double barrier were problematic by a reason and the 2 particular heroes of it were problematic by the same reason.