Hi, I’m Fragehardt. Many of you may remember me from the old forums and the early days of these forums. For the sake of giving credibility to what I have to say, I would like to point out that I was a GM/Top 500 Main Tank player for 20+ consecutive seasons and have been playing since Beta. I say this so that you will understand that I am intimately familiar with the hero and how his ultimate functioned previously.
So, that being said… With the new change, you literally cannot block a close range shatter. If the rein is within that 2 meter range and your shield is up, you can’t block that shatter now. In the past you could block it at that distance. It functions like this with other shield heroes too. This drastically alters the rein matchup, but I do not think for the better. It takes away skill expression of blocking the shatters, and makes landing shatter extremely easy.
I do not wish to comment on the actual balance change (whether or not I think the damage itself is a good change), I simply want it to function as it did before, where the shatter is blockable at close range. Please just fix this, and make it function as intended.
Sincerely,
A Reinhardt Main
Edit: It’s worse than I thought. Super made a video showing off how broken it is. Starts at 2:45.
Edit 2: Flats video goes slightly more in depth. Starts at 1:29:
There is very limited counterplay if their rein has shatter and you dont have it. Because going in could end up being costly because being within 2 meters range you are not going to be able to block shatter. So you would have to keep distance until their rein uses shatter and that is not the way rein was designed.
Finally, a tank gets a buff, and now you want to nerf him. Rein gets hammered from every direction. Everyone knows when his ult is ready and when your shield drops for that 0.5 seconds when you see a window you are more likely to get stunned, or slept, defeated by any of three shields in front of you or outright killed than land a shatter. And its made harder by latency. So, yes beating a shield at two metres is only fair and actually gives only a marginal advantage all things considered.
I really want them to fix that. It’s been an issue since she released but they refuse to do anything. Besides, even if it was fixed all the high rank players would cause a Riot cause oh no brig got BUFFED. MOST BROKEN BUFF EVER???!1?1!1???!
I… don’t think this was a feature. It is probably a bug unintended from modifying parts of shatter to perform different effects. Forgot to code in the blatant STOPPING the shatter at that point lol.
Also it may treat a shield like a wall no? So that may explain why it happens with both?
(No this doesn’t mean it was okay to push to live, they could’ve easily caught the bugs in experimental or PTR)
They lazy enough for that to do with experimental (just to see intended effects), I’m surprised it even made it through testing it. IF they even tested.