I’m running into numerous latency spike issues. These aren’t constant. Generally I’ll be able to play for awhile without issue and then experience a spike of hundreds to 1000m/s. Most of the time they’ll effectively put me out of the game for a good 10-15 seconds. Sometimes they’ll be bad enough to just straight up kill my connection.
For the sake of maintaining some privacy (Ignoring the MTR) I’m not posting my Modem…but it’s Broadcom based and generally regarded as “An Awesome Modem”. It’s also wired so not issues there.
I ran two separate MTR’s. The first, on the AI match as requested. The second, I just hopped into one of those RPG game servers so I wouldn’t be bored out of my mind.
I don’t recall any major latency spikes.
MTR1
|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| 192.168.1.1 - 0 | 1659 | 1659 | 0 | 0 | 6 | 0 |
| 96.120.16.137 - 0 | 1659 | 1659 | 7 | 9 | 22 | 8 |
| Comcast Hop 3 - 0 | 1659 | 1659 | 5 | 10 | 70 | 10 |
| Comcast Hop 4 - 0 | 1659 | 1659 | 5 | 11 | 52 | 15 |
| Comcast Hop 5 - 0 | 1659 | 1659 | 12 | 17 | 34 | 16 |
| Comcast Hop 6 - 0 | 1659 | 1659 | 11 | 16 | 34 | 15 |
| 50.208.232.126 - 0 | 1659 | 1659 | 14 | 19 | 139 | 15 |
| ae1-br01-eqda6.as57976 net - 0 | 1659 | 1659 | 34 | 42 | 156 | 39 |
| et-0-0-4-br01-eqch2.as57976 net - 0 | 1659 | 1659 | 37 | 50 | 1706 | 38 |
I removed the (what looked to be) Comcast Hop names because of Privacy and because it made reading this annoying. I didn’t really notice anything off about those but I’m ready to be wrong.
MTR2
|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| 192.168.1.1 - 0 | 1284 | 1284 | 0 | 0 | 5 | 0 |
| 96.120.16.137 - 0 | 1284 | 1284 | 7 | 9 | 21 | 9 |
| Comcast Hop 3 - 0 | 1284 | 1284 | 6 | 10 | 60 | 11 |
| Comcast Hop 4 - 0 | 1284 | 1284 | 7 | 11 | 51 | 10 |
| Comcast Hop 5 - 0 | 1284 | 1284 | 13 | 17 | 32 | 17 |
| Comcast Hop 6 - 0 | 1284 | 1284 | 10 | 16 | 38 | 16 |
| 50.208.232.130 - 0 | 1284 | 1284 | 14 | 19 | 124 | 18 |
| ae1-br01-eqda6.as57976 net - 0 | 1284 | 1284 | 34 | 42 | 145 | 40 |
| et-0-0-4-br01-eqch2.as57976 net - 1 | 1228 | 1217 | 37 | 70 | 4896 | 51 |
Same deal.
What I have noticed is that there is, on both, a nasty spike between the final two hops. Both of which are Blizzard owned. And based in Amsterdam. K whatever.
I notice nothing really bad. On MTR2 I’m seeing a packetloss at the end, but that could be because the server had one of those silly script overflow things and reset. So MTR2 might be worthless but its still there just in case.
I did a couple of other MTR’s and it’s always the same. A small bump (in AVG and Worst) when jumping the pond, then a major bump between Blizzard’s two severs.
If this is going to be one of those “Let Comcast know about it” answers then I’m more than likely forced to quit playing. I mean these where the guys that insisted i was wrong when I told them the Non-Outdoor rated cable they installed was damaged from being outdoors.
In front of me.
Standing in front of the damaged cable that was not outdoor rated…outdoors.