Why are you still testing the waters for 6v6? Why are we again putting a unique spin on things for no apparent reason.
The competitive integrity will be ruined by the decision to go open queue w/ 2 tanks max per team.
Just give us 2-2-2 and stop being scared about DPS/Support queue times.
The main reason no one actually played tank is because of the lack of content and having 2 tanks dominate the meta for 2 (2.5) whole years along with Baptiste’s lamp without Blizzard balancing the game… 2-2-2 was doing fine the first year, even though release Sigma was insane.
Double shield happened because lamp was broken (250 HP…you couldn’t even kill it with the center of DF ult since it goes vertically just above the inner circle’s range), Sigma and Orisa had perfect sync of defensive CDs they could rotate and Blizzard didn’t address these issues for years…
Come 5v5, lamp has 100 less HP… even recently you gave Hanzo’s ultimate to actually deal with this (which btw would’ve HELPED immensely in OW1 since it would punish double barrier playstyle - stacking around the corner with barriers and lamp outside of LoS… HANZO’S ULT SHOULD’VE BEEN DOING THIS IN THE FIRST PLACE).
Orisa is reworked without the barrier… (the irony that they brought back this ability now, but it won’t matter since it won’t dominate the meta anyway)
Amazing… imagine if this was fixed earlier.
Why no one wanted to play tank?
Are you having fun playing Sigma or Orisa? If yes, great. No? Well I’m sorry, you auto-lose if you don’t play these heroes or well… just don’t queue tank. A lot of people went with the 2nd option.
Now we have 13 tanks instead of 8.
If Ramattra was released instead of Echo, double barrier wouldn’t happen.
If DF was reworked as a tank even then, double barrier might’ve not happen.
If Bastion was reworked as well as he is now, double barrier would’ve been less annoying…
The main issue was INACTION that led to STAGNATION, and that is the worse thing you can do (Doomfist is right).
Now we won’t have competitive integrity again and we are testing some random non-sensical mode which can go bad very fast. Can’t wait to play 0-6-0 or 0-0-6 or 2-0-4 and have people troll again. Do you know what the main issue with MR is at the moment? Having the whole team pick DPS, the only reason it still “works” is because the game is new, and even they were on the verge of triple-support meta, that may or may not lead to Rivals’ variation of 3-0-3 GOATS.
EDIT : It also feels like it’s being sabotaged on purpose.
- Testing 6v6 just when MR was released, like the worst possible timing since it took a lot of players, especially the ones calling for 6v6.
- Giving us bad balance changes (looking at that Rein QoL removal especially)
- Not implementing competitive mode straight away.
- Moving the mode to arcade which, according to Aaron, player count dropped by 40% when they did this…
- Experimenting with different queue variations like min 1 / max 3 (which resulted in 3 dominating tanks ofc) and now open queue w/ max 2 tanks…
I had no problems with queue times with any role during the whole testing period, and I mostly played around 21:00 - 06:00, it didn’t increase that much even after 02:00. Most of the queue time was between 10 seconds and 2-3 minutes tops (even though there was a bug showing +20 minutes as a tank lol)