I’m actually very very curious about why noone highlighted this.
Currently, it’s acceptable, especially the prep time reduction.
But eventually it might make each individual game too short to make the outcome more dependant on variance than consistent performance.
P.S. In case u guys are wonder why they did this, I would be 80% sure that it is to reduce average time per game by reducting downtime and multiple rounds happening. The problem is, that queue time going down is just surface lvl and the ratio between game length and queue time won’t change.