Tank Changes {Soon to add less ultimate charge by hitting a tank}
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Making them more fun and intreactive to play but focus on different play style per tank
D.va
Micro Missiles dmg increase / Cd increased.Deffence matrix changes on cooldown and recharge rate, D.va now takes less damage when using primary fire {Alternative idea was able to eat every projectile with Deffence matrix such as imortality by baptiste, Accretion from sigma and projectile shields such as orisa one. Turned out insane OP idea Dropped}
Orisa
Barrier size and Hp Increased , Hp for Orisa is set to 526 ,Supercharger now gives orisa 10% speed buff,{Alternative was, when supercharger is deployed boops targets away from it}
Reinhardt
Movement speed increased when not using shield , Charge can now be cancel by presshing charge button again, hp set to 550, Shield health increased to 1760, Now when Reinhardt uses EarthShatter restores him 180hp {Helps with rein to get more agro and rewarding by landing a good shatter,{ The alternative was a 360 shatter but turned out way Op!!!
Roadhog
Damage Decreased, When Roadhog is using hes ability {Take a breather} now grants him a speedbuff for the duration of the ability being used, Passive Ability when hog gets stunned or freezed hes gains +30 dmg increase for the next shot, Whole Hog restores 17HPS for the Duration
Sigma
Redesign sigma to be a dive tank, Accretion ability can be used to boost sigma up on the air, kinetic grasp now grants sigma a 50% speedbuff, Hp is set to 424, Barrier Health 742
Winston
With every leap winstons gains a speedbuff of 50% for 2 seconds Ammo increased to 150, shield now when cast on winston restores 75hp, Ultimate now increase knockback, and dmg by 35%
Wrecking ball
Hp is set to 540 , dmg primary fire increased, Boops increased, Gravity jump increased By 25%, Mine field now is restoring 175hp and resets all Cooldowns
Zarya
When zarya is using Alternate fire under her combined with jump she gains a massive height {Similar to soldier of Tf2} damage although taken by alternate fire has been increased
Dps changes
Ashe
By pressing interactive key ashe now gains a 40% dmg increase on 1 scope shot but reduces amo and hp, BOB stays shorter time but ashe is getting restored Full hp
Bastion
Healing increases bastion speed by 45%. Configuration Tank increase Damage by 20%, Knockback is being increased aswell {alterantive was to make bastion fly on hes ult similar to phara}
Doomfist
Hp set at 235, Increase all Cds abilities, Rocket punch gets reset per elimination [exept when using rocket punch} , Ulting starts regenerating +12hps while in meteor strike {Alterantive making Doomfist slower in a certain amount of shields}
Echo
Echo dmg is increased when flying, When echo glides or is on the ground dmg is decreased
Genji
Movement speed increase, attackspeed increased, ult cost increased, now when genjis ults hes hp drops to 150 , Ultimate increased to 7seconds duration {allow him to be less of a blade bot}
Hanzo
Dmg decrease on primary, Storm arrow increased dmg and faster projectile speed, Ultimate Usuall dragon but also restores 45hp to hanzo and teamates {Alternative was scatter}
Junkrat
Projectile speed increase, Damage has been Decreased , Junkrat now can use infinite Mines but everytime he uses the mine out of cooldown junkrat looses 120hp {I think it fits hes character for more Kamikazi strategies] , When junkrat dies enemies at range of 7 meters gets pulled directly to Junkrat mines and die, Rip Tire restores 40Hp to Junkrat
Mccree
First bullet out of 6 deals +47% dmg, rest of bullets decreased dmg, High noon now grants mcree 35% movement speed +17% dmg reduction {allows Mccree to be more scary on hes ult} {Alternative flashbang does an actual flash like Csgo style}
Mei
Redisgn of Mei overall, Freeze now on primary slows rather than freeze, it freeze only after a long while of holding down M1{Usually effects tanks} and when it freezes {Works similar to stuns} a headshot by Meis secondary fire causes the target to be freezed for 1.5 second freeze can be used again when timer from top right is expired, ice block now freezes targets at 5 meter radious for 2 seconds, Ammo is set to 192 , ice block and wall increased cooldown, Blizzard now freezes instanly when activates
Pharah
Pharah deals high dmg with direct hit on primary fire, dmg decreased from splash damage,on primary fire, speed on air increased at 35%, fuel redesign to avoid pharah staying on the air, {An experience phara should not have an issue with that }
Reaper
Dmg decreased slightly, reaper now per elimination looses hp but gains speed total hp loss limits to 200 also every elimination decrease the cooldown on shadow step, Death blosom now gives +25% speed {Might redo this i dont really like it}
Soldier76
Helix rocket can be used to boost soldier up {Taking high dmg though} Soldier76 when using Tactical Visor enemies in line of sight are getting lift up in the air for a 0.42 time and Soldier76 gains +25hp, +17% speed increase and restores 75Hp , Hp and speed resets when Tactical Visor ends
Sombra
Sombra now deals more dmg to hacked targets, Hack cooldown increased, Hack duration decreased. Sombra now deals more dmg to targets from behind
Symmetra
{ She was hard to think of something} Teleporter Cooldown decreased, turet charge time decreased, range on primary increased,Symmetra has now a new ability called Photon Wave, when the ability is charged {There is a UI on the top right screen} by pressing your interactive key Symmetra unleases shields for teamates{Decay after a while} in the range that is indicate, Can also see enemies ultimate charge. Ultimate Photon Barrier now gives 50% projectile speed increase, and restores 42hp back also damage increases by 20% {Throw suggestions i dont play enough Symmetra}
Torbjorn
Since alot of players do not care about Torbjorn or hes turet time to give Torbjorn mains a laugh. When Torbjorns turet is out and hitting targets hes hp is increased by 50, also he recovers Hps back when turert is hitting targets. Moltern core now travels faster.{Alternative Level 3 turret back}
Tracer
Blinks now recharge faster, Tracers passive when tracer dies she respawns faster at 5 seconds, {Alternative idea was tracer at 60 Hp to deal +30% Dmg}
Widowmaker
Hp increased to 196, When widowmaker uses infra-sight for the duration gains a 20% damage increase on scope, and can see through walls Duration is short
Support changes:I really tried
Ana
Sleeping targets are now marked and can be seen through walls by ana and teamates,Ana when nading her self gets a 2 second 35% speed increase {Alternative idea was to give ana self nano boost}
Baptiste
Exo boots now knockbacks everyone in the range of 6 meters away. Regenerative burst heal decreased, Amplification matrix increased ultimate Cost, reduce duration of matrix, Imortality increased cooldown, reduce the amount of staying up,{Alterantive was to make Amplification matrix to go trough and get teleport 20 meters infront similar to symmetra teleporter}
Brigitte
Shield bash has smoother transition over to next animation, damage increased when using Rally, Shield health is up to 254 Hp {I dont play enough Brig im sorry T_T}
Lucio
Speed on wallride increased similar to 2017 lucio you OGS remember when lucio is missing hp, wallriding by having speed boost enabled starts gaining hp back, lucio passive now can heal faster at objectives points {idea was to make resources for redit lucios while still can impact teamfights}
Mercy
Movement speed increased, Healing increased on primary fire {Alternative idea was 5 person resurrect}
Moira
Damage primary fire has been decreased, orb deals more damage. When moira uses her Fade ability by moving and spamming jump grants moira a boost on the air{ Helps to make moira unpredictable} Coalescence duration increased
Zenyatta
Now can super jump. Now when Zenyatta is pressing secondary fire gains a 35% speed increase,
Note
all the effects mention working only on hero models not on the training area bots so when u use this code make sure to use training partner bots to see all the effects mention and how they work
Why i made this
Its only just for fun and a good time hope you guys gonna enjoy,
The idea was to create something fun for casual comunity while trying some ideas for compettive players. {This is purerly for fun not to be taken serious or anything i think its nice to use workshop and see different ideas and how everyone is thinking}
A big thank you to the workshop Comunity
Most of the changes are inspired and some copied by other amazing workshop modes from such talented people. {will credit them soon}
- Btw you can create your own 6v6 games in this code already added the maps just remove training range, and just add the rest already is setted in competitve rules, Role Lock is enabled and ofc no 2cp maps