I would like to say: PLEASE DO NOT TAKE THE NUMBERS TOO SERIOUSLY, FOCUS ON THE IDEA OF THE CHANGE RATHER THAN THE SPECIFIC NUMBERS.
This isn’t really a feedback post and I’d prefer a support rework, heck I’d prefer any rework. But if Symmetra had to stay as she is, this is what I would do:
Primary Fire:
- Range increased from 12m to 14m
- Charge time decreased from 1.33s per level to 1s per level
- Charge is now retained for 3s regardless of level (Previously 4s for level for and 2s for level 2)
- Damage values changed from 60/120/180 to 75/120/170
The goal of these changes is to increase consistency and versatility of the Primary Fire while still keeping it a close range weapon and reducing it’s power to compensate
Secondary Fire:
- Projectile size decreased from 1m to 0.3m
- Projectile speed increased from 25m/s to 60m/s
- Damage reduced from 120 to 100
- Charge time decreased from 1s to 0.8s
The idea here is to make the secondary fire into an aimed projectile that is effective at mid-ranges where the primary fire can’t reach, while reducing some of it’s damage to compensate for the other buffs
Sentry Turret:
- Health redistributed from 30HP to 35 Shields
- Maximum Turret count reduced from 3 to 2
- Cooldown reduced from 10s to 8s
- Cast time reduced from 0.5s to 0.2s
- Projectile Speed increased from 15m/s to 30m/s
- Deployment time reduced from 1s to 0.8s
These changes are an attempt to make turrets more flexible and less costly for Symmetra herself to place them midfight while reducing her potential to camp and hold chokes with many turrets that can be replaced easily
Teleporter:
- Deployment time reduced from 2s to 1.5s
- Now has a duration of 10s
- Cooldown starts immediately
- Cooldown increased from 10s to 12s
I want teleporter to be more flexible and ready for Symmetra herself and I think OW2 goes beyond the need for an infinite teleporter. If this made teleporter too strong I would want to see a change where either the teleporter dies after being used 5 times or the teleporter is for Symmetra only
In conclusion I want to see Symmetra allowed to play greater ranges with less set up time to do what she needs to do. It takes Symmetra too long to do anything and it is going to be a problem where she is either very strong once she finally does it, or is too weak if she can’t. I’d like to find some middle ground by making her more consistent across the board at the cost of some power.