Reason why Mccree and Tracer are "good"

I think one of the biggest reasons Mccree and Tracer are considered “good” is because of their ability to create “variables” or ability to make clutch plays.

Usually with other hero compositions a 5v6 situation means certain loss or forced retreat from the objective.

One good sticky bomb or two dings to the head can really change the tide.

What do you think? Are Mccree and Tracer just OP?

Or are they actually a high-skill based heroes that can make a difference even in tough situations?

IMO McCree is overtuned. Not overpowered per say, he just does too much at close range and mid-range. His close-range is deadly, and he’s also too good at mid-range for having 225HP. That, paired with stun + burst damage + good mid-range damage…he just does too damn much.

Tracer’s mobility allows her to outplay anything. The only reason she isn’t rampant is because we have another overtuned hero to suppress her.

I think mcrees good because he was overbuffed.

Tracer might be overtuned because she never got nerfed (her nerf was very little, and actually got a buff as well) despite her dominating during dive meta. Now that her counters are being nerfed (brig got a LOT, bap, and soon probably mcree), she’s coming back… again…

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Mccree most definitely. Tracer? She has been good for so long I don’t even care if she is overpowered or not I’m already used to it.

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In my eyes tracer can be slightly overtuned due to how hard she is to master. Cree on the other hand is just blatantly overtuned and isn’t hard to play at all. I’ve seen players get absolutely no value on other heroes and instantly swap to Cree and change the tide of the game.

Tracer’s falloff increase IMO was very unwarranted, and probably needs to be reverted. After that I’m not sure she’ll still be OP.

McCree kind of suffers from a problem of weaknesses, made worse by his buffs. I’d personally like to see his falloff dropped so he overlaps less with soldier, and retooled to a shorter range hero than he currently is. It’d fit with his motif too. But he really needs to be either worse at close range OR worse at mid-range. As-is, he’s only subpar at very long ranges, which many maps don’t even have.

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Yeah this is my thinking with Cree.
He does too much, but is range is the only thing that can be nerfed that doesn’t dumpster him. Like, it would really give you reasons to think about whether you go Cree or Ashe, which is good for the game imo

Oh, also his FTH tho :eyes::stuck_out_tongue_winking_eye:

Tracer and McCree both are heros long overdue for nerfs, especially Tracer.

However devs love the smell of monkey bum that’s why hitscan won’t stop reign.

Try and climb with Tracer in Plat if you are not GM yourself. It is as good as impossible. And you will barely see her there anyway, and if so, only shortly. I see very few Tracer mains there.
And the same goes for Diamond.

Tracer requires a team that can take advantage of the opportunities she creates. Those teams generally don’t exist at lower ranks.

Tracer is in no way, shape or form OP. She is currently severely suppressed by exactly McCree - also in GM.

Tracer is like one of the best designs i have ever seen in a game. Her potential is endless but she require so much skill that lower ranks are spared from her, amazing.

McCree however, don’t even get me started. The major thing about McCree is that he just works, all the time. I can’t think of any scenario where one would say “switch of McCree, it is not working”. Which in a way is not bad in itself, it is a design i would like to see in all heroes, but until it is a design in all heroes it IS a problem. Either make other heroes better OR get McCree back in line until they are.

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McCree has way to much.

  • burst damage with good range? Check.
  • Instant-kill combo? Check.
  • Good survivability? Check.
  • a hard stun? Check.
  • Extremly dast reload? Check.

Atm he is simply overtuned and their are little to none opportunities to catch him with his pants down.

Tracer was allways way to strong but Devs fear nerfing the ‘Poster Girl’.
Does Tracer require skill? Deffinatly yes. Is that an excuse that a good Tracer has zero counterplay? No.
Mobility is extremly strong in Overwatch and Tracer is extremly mobile and since a few patches ago she can easily reach highground to be even harder to track down. Her fall-off buff is still a problem. I mean… we talk about a hero that was called out being overpowered (before Brig 1.0 launched) but yet she is even stronger.

It is not quite as simple, as you will have a hard time on Tracer even if you are smurfing, unless you are like three tiers above where you smurf.
It is bigger than just skill. Tracer needs a team to coordinate with.

But otherwise I agree, she is one of the best characters ever designed in gaming history, and I have played games since the '70s.

I think most dps can do something like that, after all that’s the point of dps- the kill securers of the game.
Widow can get a shot to the head, Torb can punish mobility hard and Echo got a kill combo and so on.

As for the question, Tracer is less op and more problematic to counter. She focuses the support during the fight and so the tanks struggle to focus her when she’s in the back.
She has counters from the support and dps category but most compositions wouldn’t run double anti dive support like lucio,brig or moira so she always can get value out of her kit.

As for Mccree, he’s just good against Rein,Lucio & Tracer so makes sense he will be in the meta…
I do think he can use a bit longer reload and 33% damage outside of his range but other than that he doesn’t need anything too big. A balanced composition can easily finish him.

I can assure you, if the Tracer is good, you will exactly see the healers swap to counters.
Unlike McCree, Tracer can not be used in any situation.

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I kind of agree?

She’s good but she’s not the start of the meta.

Due to all the massive tank nerfs, where only Rein was buffed the meta HAS to contain Reinhardt in it so the whole composition is built around him in order not to make it as a 6v5.

So the support, Zarya and even McCree are there to enable him.

Tracer is there because it’s easier to get value out Baptiste during the team fight and as much that mccree is a counter, it’s possible to bait him.

So picking 2 supports to counter Tracer would mean less enabling for Rein which would mean a worse comp. Brigitte is an amazing brawler but she’s very weak to brawl herself. Sending her with the comp just to counter Tracer would be a big disadvantage and ofcourse much less heal for the team…

To bait out McCree you would have to have him 1v1. Often he is embedded deep in the team, usually with one or two healers around him, making it very hard to get to him (or the healer(s)). Even if you bait him, the healer can keep him alive.
Also, baiting McCree is not a certain win. Tracer still needs to get uncomfortably close to McCree to do decent damage, and at that range the head hitbox is huge.

Brigitte’s heal is underrated. Her repair pack is fail-safe at range (unlike Ana and Baptiste f.ex.). Also, she does a very decent amount of healing, even compared to main healers.

Why would you go for Mccree first? The only reason you’d bait mccree is for the flash bang to go away letting you play freely. Tracer’s main target is almost always the support first.

Much less than Baptiste not to mention she needs to get close to the enemies for healing. If Tracer dooesn’t go straight in you’re forced to hit the front target which is Reinhardt. Picking Brigitte against brawl is asking to be hit by a giant hammer.

In a composition you need to enable yourself as much as possible while being strong on counters. Brigitte doesn’t provide much against enemy brawl… And the team doesn’t really need too much extra anti dive anyways because of the tanks,mccree and Lucio (who also enables Rein in a brawl vs brawl).

No reason what so ever to pick Brigitte against Tracer when your team got enough anti dive already…

You underestimate Brigitte.

But otherwise I agree, no need for Brigitte if you have McCree. McCree and Ana (for example) can easily defend each other against Tracer.

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It’s like McCree needs nerfs because he can get easy value in every rank.

In the other hand, Tracer needs a ban system for high tiers, because since she’s riskier and needs more coordination, she’s ok as being meta, but since countering her is problematic, maybe a ban system would be better to solve this problem and not make high tier players tired of meta heroes.