Reaper's core design is deeply flawed

TLDR at bottom
On a base level, Reaper is one of the easiest heroes to learn.

  • Wide spread + high dmg
  • Good self healing for dmging enemies

‘Hey I should fight tanks so I can get the most self heal’ it’s pretty simple.

Get a tiny more complex and you have this.

‘Hmm seems like a lot of tanks have really powerful abilities that are easy to use up close, like hog’s 1shot, rein’s charge, d.va missiles, etc.’

‘I can just use my invincibility to block that one strong move, then continue the fight’

But the second you go past that, you really start to see Reaper’s huge issues

  • Half the tanks have decently big armor pools
  • Reaper’s shotguns deal literally half damage to armor
  • Half dmg = half self heal

It literally takes twice the shots to shred armor, that’s a considerable weakness when you only have 8 rounds.

Well maybe you’re losing a fight to a tank, you have 1 of 3 options.

1- Wraith away, although D.va, Wrecking Ball, and Winston can chase you down. Also Roadhog and Orisa can drag you back towards them. 5/7 for a risk

2- ShadowStep away, but Literally every tank has some knockback ability to cancel shadowstep 7/7, not a good option

3- Use both? D.va and wrecking ball are the only 2 tanks that would consistently stop you from using both. So 2/7

Why is it that the game’s ‘designated tank killer’ is not designed to:

  • Shred armor
  • Outrun/keep pace with all the tanks

His guns and abilities just don’t work as well as they should. Don’t even get me started on his ultimate.

Death Blossom cannot kill 5 out of 7 tanks (full hp)

Feels like these abilities shouldn’t be given to a tank shredder. But Reaper is so bad that he can’t do anything else well.

  • Reaper has very harsh dmg falloff, already combined with his spread he needs to fight in close range

Who else gets more effective with closer range? Every other DPS character except widowmaker.

It feels like nearly everything about Reaper’s kit is just wrong. Is it really a wonder why he’s terrible in plat+?

Reaper is rarely in control of a closeranged fight. Sure the enemy wants to make distance, but it’s still easy for them to land headshots on a close target, plus they don’t need to worry about missing 1/3 of their shots because of weapon spread.

Compare that to someone like Brigitte, it’s a death sentence to fight her closerange, because she can take punishment with 0 loss to her healthpool, then deal it back.

TLDR Reaper is designed to shred tanks and fight in closerange, but his kit has too many weaknesses to allow him to do either properly.

#BuffReaperNOW 9 seasons is too long a wait for Reaper to be good

28 Likes

This post made me cry. I love you OP who the hell ever you are. :_(

#BuffReaper

9 Likes

his ultimate literally wins games.

3 Likes

I honestly want them to remove shadow step and give reaper something like a smokescreen grenade from his shorts (he can see in it but the enemies can’t (thinking maybe allies shouldn’t be able too as well though)

8 Likes

Not a tank buster he’s better suited to fighting tanks since lifesteal change but he’s still weak against armor which tanks primarily have he’s pretty bad against dva and midrange orisa
He ok against hog and rein and great against winston

He’s just a cqc hero and doesn’t have something specific to him to make him a tank buster he in all honesty should be a shield buster since they are tank busters by design but he isnt and his close range is a detrement honestly

But if he were a true tank buster he either be op or really annoying

OOOOH! You mean Hanzo.

4 Likes

his ultimate wins gold player games

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Yeah , his shotguns should ignore the damage mitigation of armor. They can call them wraith shells if it makes it more justifiable.

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Good call and that would be a good starting point, not making his shadow step like, the worse skill in the game would also help.

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hardly.
Not with Brigitte/DVA/Winston/Rein/DVA being a thing. Good luck finding a clear spot to ulti that wont get you stunned or murdered

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i know i was just responding to what that one guy said he said his ult wins games and i was basically just saying it only wins extremely low elo games if even that

Yes, that’s what ultimates do.

I would like to see Reaper get more value outside of his ultimate as well.
Either with how he interacts with damage, or how his mobility works.

Have I stepped into the twilight zone? His ultimate is terrible and far from gets him value. But yes, in general, a real ability instead of shadow step or armor piercing rounds would go a LONG way.

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In your experience, perhaps. In the right circumstances, death blossom can be quite strong.

Whether the Reaper chooses the moment carefully and utilizes it beautifully, or his teammates enable the ultimate to succeed - things like Zarya bubbles and such…

I think it’s unfair to call it terrible. Less valuable than some other dps ultimates, sure. But not terrible.

Yeah, when I first started playing he seemed like a high skill/reward hero but 4 months later he feels like no threat at all unless he is being piloted by an absolute beast (which at my low rank is almost never.)

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Ok then pal. Then tell me why a CQC hero like Reaper is so terrible at CQC?

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shadow step should go or at least get an upgrade. symmetra can basically give shadow step to everyone.

Used to win games, back when every single hero didn’t have 10 cc abilities.

To the topic, Reaper should 100% negate armor.

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Should give him a right click toggle to go from a slug to buck shot.

have one good vs armor targets and 1 good vs non armored.

gives him more skill required and would buff him without changing too much of him.

2 Likes