My issue isn’t with Hack or even CCs in general really.
I think a game like this needs CC applied well (Read: designed into the game well).
My issue is they attempted to initially make her a dps-support hybrid when she really did belong as a Support hero.
IMOP that’s part of the issue is dps heroes should have the least access to CC .
A few CC abilities here and here sure. But supports and tanks should be the ones built around the use of and protection against CC.
So bra being a support that uses hacked health packs to heal, Hack on key enemies, stealth and her passive to scout and relay information to her team only needed one further change:
Hack can be used on team mates to cleans stuns and enemy hacks.
reaper is my fav hero, i really love his playstyle… but i find myself swapping to mcree in almost half my games because mcree can kill people from 100 yards away while reaper has to basically be in melee range to land kills, combine that with his large hitbox and small HP pool reaper can be very hard to play against decent teams.
Tracer is being played because the Brig Nerf didn’t hit OWL. Therefore, she’s OP’d by the Armor. Genji’s in OWL were running around with up to 350 HP+Armor at times. Tracers, up to 300 (IIRC). That seriously ramps up the power level of those characters, which were never balanced around 300-350 HP+Armor pools.
Mei/Reaper was hated by people because of the Orissa Bunker they [often] played around, which people generally don’t like playing, playing against, or watching. She also made tanking cancerous, due to her systainability and ability to split teams - not to mention her Ult (which skilled players can charge relatively quickly, as they know how to aim her right click quite well).
Genji is OP now, esp. in the OWL, but I want to see what his power level is like when those Brig Armor nerfs hit the league.
Personally, I think it was some really bad planning to launch that Genji buff without the Armor Nerfs to balance it out - especially for a professional eSport. It made the results seem… unfair, simply to generate nice highlight reels for marketing purposes (however the actual matches were hard to watch, since it was basically a Genji hard carry-fest… and he’s so disgustingly (and blatantly) OP).
It basically told every team without a great Genji Player that they were going to lose by default, even to the Washington Justice, for no reason other than the fact that their Genji player was better.
I also don’t understand how you increase damage from a hero but forget to adjust the ult charge rate, unless boosting the ult charge rate was also an intentional change in that patch.
It’s like they have the interns doing the balance work for this game.