rein can now cancel his charge
roadhog can now heal during his ult
cassidy can cancel his ult
moira can now fade during her ult
…
reaper & farah should be able to cancel their ult. i mean, why not?
rein can now cancel his charge
roadhog can now heal during his ult
cassidy can cancel his ult
moira can now fade during her ult
…
reaper & farah should be able to cancel their ult. i mean, why not?
We’re definitely moving away from the “I pushed this button, I committed to what’s about to happen, let go let god” way moves function. So maybe!
Although, to be honest I feel like Pharah’s ultimate has needed TLC since early OW1. What a terrible “kick me” sign of an ultimate. When she got her soft rework, I was SHOCKED with a capital Z that she saw no ult love.
A simple solution could also be allow her to slowly move in her ultimate, at the least.
I cant remember the last time I saw a reaper ult not be involuntarily cancelled immediately.
I’d say moving is a bit too much as it would be considered a buff, which I don’t think is something she needs. Being able to cancel the ultimate at least is a tradeoff.
Pharah doesn’t need anything resembling a buff right now and removing the one downside to her already powerful ult would make it absurd. You could tap it for a free big chunk of damage then carry on as normal and secure kills like it’s nothing. No thanks!
I dont think pharah needs a buff, but I wouldnt object to removing the self-damage. Be a bit hypocritical of me as a junkrat/dva player to not at least sympathize with that.
People knowing when to press that Pharah’s ult button don’t need no movement. They just make rain hell from above.
So no. It is already powerful enough
Because the moment you press that Q button, they’re doing lots of damage in a targeted area, and the moment you cancel it, you’ve halted any chance for counterplay, while still maximizing the amount of damage you did.
Cancels only work if they don’t do damage before the channel actually delivers damage. Coalescence cannot be cancelled, and Roadhog is still on a timer (and it isn’t a channeled ultimate anymore), when he stops firing.
Last hero with a channeled ultimate (Illari), still can’t cancel hers, either.
So we’re nowhere near close to that.
Absolutely not. Reaper is BROKEN and does not need ANY buffs. That’s why the nerfed him last patch and haven’t buffed him since OW1. Obviously he’s too impactful.
What a joke. There’s not a single person who plays this game that thinks stopping Reaper ult is “counterplay.”
Illari is a different entity altogether and doesn’t quite work for this argument. She’s not a forced “channeled” ult since if you need to you can shoot the ult prematurely to get back control. Similar to Sigma. I’d say she falls between a cancellable ult vs. un-cancellable.
I’ll just beam into an enemy team, Press Q, then press Q to cancel and do 270 damage, after landing. and recovering over 300 health. And you never had a chance to stop that or even predict it. More than half your team is dead now.
Or I’ll just do 1,000 damage as Pharah and then casually cancel and move on.
Neither is Cassidy.
Sigma also falls into the same position as Cassidy and Illari.
Neither of them actually do damage when they start channeling, but they do put themselves in vulnerable positions.
yeah it gets canceled by his death xD
she can move freely during her ultimate, so can roadhog and moira. You’re missing the point here…
Reaper’s DB does 185 per second. The average human reaction time is 1/4th that. Factor in that you’re waltzing straight into the enemy team (assuming with Wraith because you’d die otherwise), leave Wraith, and instantly get CC’d because of the telegraphed play.
Also 270 damage does not even remotely recover 300 HP. It’s 94.5 HP recovered… if his ult even managed to do that much damage, which it wont.
Also also this whole argument hinges on Reaper ult being unstoppable if he gets to be in there for 2 whole seconds… which he can do even without a cancel button already. The only thing this benefits is him being able to move freely after everyone has already either died from his ult or exited it’s range instead of spinning in circles for absolutely no reason.
Sigma and Illari also gain vertical movement with no movement penalty applied making it infinitely more difficult to track than someone who’s slowly moving around on the floor…
It’s incomparable.
Dude must be trolling. There is no reason for you to explain any of this, it’s obvious to anyone who has playing this game enough… Reaper is not even good at killing tanks. There is absolutely no reason to play reaper right now instead of cassidy or hanzo. Probably one of the weakest dps
I am wondering… what happened to paying attention to ennemy’s ults ?
I mean, before the number 2 added, this was a thing !
You could, with some experience, know when that character has is ult ready.
And there is nothing more obvious than a reaper preparing to ult.
Nowadays, it seems like nobody cares to pay attention to those things.
And worse : they use the ults like babies learning what the button does without strategy or thinking.
I mean… make some efforts is the least to do before asking nerfs or buffs.
I agree with you but those days are long gone… overwatch 2 is for babies, I’ve accepted that and learned to cope with it. Now we just need to make all characters baby friendly so that the game is balanced
If I’m coming in from above, and you don’t see me, you won’t react in time for me to cancel it.
It’s per target, so 65 per target hit, 5 targets it’s 325.
1.5 seconds. You can be very unpredictable with Death Blossom.
One Nanoboost means an immediate death within the first second for 2/3rds of the team. Can immediately cancel it and continue afterwards.
Again, the cancel opens up a lot of flexibility for a very damaging and very powerful ultimate. You asking for a tremendous of damage, and then being immediately being able to cancel it at any time after the damage starts. Reaper could let it go for half a second and then work with the team to eliminate to eliminate the enemy. Emergency healing and death? Done with Death Blossom.
You really don’t have any clue how powerful a cancel on this will work. Or what it’ll do with player behavior. I’m also fairly certain Blizzard has already tested this; years ago.
They actually move faster, and Hack doesn’t require much tracking on the target to interrupt. Same with EMP.
Death Blossom doesn’t affect armor, because Death Blossom is damage over time. It’s actually improved over the old 30% armor system, since damage over time isn’t affected by the current armor system. So the result is that Reaper saw a small buff here.
You’re correct, Reaper has never been effective against Tanks, he has always had a slight effectiveness against Roadhog, however.
USed to be players would use teamwork to make ultimates work. I haven’t had that kind of teamwork since RQ started in Overwatch 1. It’s easy enough to predict standard, low-skilled Reaper’s from using Death Blossom; but Beyblade was a thing for a number of matches early on. Nanoboosted Death Blossom is still more effective than a Nanoboost Dragonblade too. Reaper can still be very unpredictable with Death Blossom, so long as you’re actually playing one who knows what to do.
I’ve started just solo ulting instead of going for “big ult”.
At least I am more likely to kill someone and not die as a result.
Im all down for it, but am concerned.
Pharahs ult does really good damage, can eaily 1v5. Its kept balanced due to being stationary and not being able to cancle it.
So I fear that if you allow more flexability it could eaily become problematic.
Not saying its a bad idea but we would need to be carefull about it