Tbh, no real reason to dive the enemies if you’re going to escape after a second.
If you’re flanking alone then you’re usually gonna die no matter what and if you’re with a team then wrath form is mostly used for healing and avoid damage anyways similar to deflect vs stuff like junkrat or Zen, or for recall when wanting to finish a target.
I don’t think it’s really fair comparing the 2.
One is a flanker with focus on surprise attacks while the other is a brawler with focus on punishments.
There are so many situations Reaper is better than Mccree and the other way around ofcourse.
Zenyatta,Doomfist & Roadhog are 3 examples 1 of each role where Mccree might actually be the weaker option…
It can’t avoid hooks, flash bang has small range so a lot of time Df can avoid it really well and Zenyatta plays too far from Mccree for Mccree to have impact.
If Doomfist isn’t an option then I can say Bastion instead.
So already there isn’t much to compare.
As for generalizing a hero- it’s all about the direction of the game.
I enjoy heroes being unique and all about abilities so thinking about Reaper becoming something general isn’t too appealing for me but for players who expect this game to be a normal fps this step makes a lot of sense.
Either way, I blame the condition of Reaper-Hog mostly on Hog being a fat dps and Reaper getting the unneeded damage nerf.
If Hog’s focus was really on repositioning like he should have been, stuff like Reaper could still counter him really well while he could still counter most dive compositions. While on the other hand, Reaper’s damage nerf just made him pretty useless in term of survive ability…