Reaper "Buffs" on PTR

Lets go straight up to the point :

Reaper

  • The Reaping
    • Life steal increased from 30% to 50% of damage dealt

Developer Comments: Reaper’s passive is one of the main tools he has which allow him to play aggressively when near his enemies. This change allows him to keep the pressure up as long as he can stay near his enemies enough to keep dealing damage. This change is particularly effective versus tanks, as they tend to do less damage than damage heroes, and also take more damage from his Hellfire Shotguns due to their larger hit volumes.

I dont know about you guys but my opinion about this is the classic “… ok, thats nice” sarcastic remark.

No, for real, can we (developers, yeah you) stop beating around the bush and rework Shadow “omegalul” Step once for all ?

Please no casting time adjustment or just “attempts” of making it usable. Its the WORST skill in game by far and it is on one of the Z tier heroes.

I know, i know … its featured on cinematics and looks super edgy, i give you that but … we cant live and survive on style inside overwatch, we need a visual version of Moira’s fade.

Suggestions :

Improve the targetting + make it a shadow + double the range + allow 1 sec to materialize with or without sound queue and let reaper take 50% less damage while doing it. No casting time, you are already doing nothing while trying to pick the right spot, that should be enough.

Thoughts? Prayers for our Edge lord?

12 Likes

I still think ShadowStep could be fine:

4 Likes

Hum i forgot about the ult indeed. Maybe not a rework because its cool as it is but … should it be a true AoE ult like roadhog ?
The lifesteal should allow him to live more but the overall damage is still low. A range increase with damage fall off should be cool too.

I like the lifesteal changes though. Now we finally have a hero that can counter goats.

But they still could make shadowstep faster.

2 Likes

The main problem vs goats is the Shield. Reaper has to break through it to get life steal. As far as i know you only get HP back with hero damage, not shields.

The armour nerf also benefits him but … his biggest problem is shadow step and the damage drop off. His pellets do 2-7 damage instead of 4-8, that could be a great buff.

2 Likes

Shadow step is actually useless

The good thing is: You can just hold down m1 and won’t die

Actually probs works against Orisa

Thats the problem, even if you kill an orisa, you can still get Flashed and FOTH by a mcree.

Reaper’s problem has never been the sustain, it still amazes me how the devs are clueless about him or pretend to be. His issues are :

  • Damage drop off
  • Shadow “omegalul” step
  • Armor
  • Not having alt fire.
  • Spread randomness / shotguns (this is semi-ok now).
1 Like

If you think Reaper wont be dominating everything below diamond, then you are the clueless one.
Expect nerfs to Reaper soon after the buffs are released, because its gonna be one hell of a ride.

2 of the factors that held him back are gone (D.va and armor effectiveness) + he got a massive lifesteal buff at the same time, he is going to be broken.

1 Like

Another man want highest dps hero in the game to be able silently tp behind everyone. I dont like it.

Want tp? Get a symmetra friend

10 minutes ago we destroyed goats in comp wuth TORBJORN.

All Reaper’s ULT needs now is for it to have a pull in effect like a tornado.
Slightly pulling in enemies in the area towards him while he is spinning.

3 Likes

It works again all tanks but roadhog & dva headshots with all pellet hitting headshots.

They are not going to give him mobility to tele near enemy melee range, shadow step work so if reaper tried to teleport next to the enemy he will get melted, there is no other way to buff it without making it op.

Not every hero needs to have mobility. The mobility creep is big enough as it is. I’d rather see it toned down instead.

I think Reaper will be stronger now after these buffs. The armor nerf buffs his damage AND he has an additional 20% Drain.

You are around 110% wrong mate and yeah, what happens below diamond is something i know from first hand so no, it wont be OP because he doesnt do more damage.

Armor was never the issue with Reaper’s fire rate. This change will absolutely not affect his pickrate.

Please get your facts straight : He is Z-Tier, this change wont even make him C- Tier. There are at least 2 heroes that can OUTCLASS him at anything he does.

1 Like

Read again…he is weak atm…but with the stuff on the PTR, all hell break lose.
50% life steal can be outright broken.

Feel free to bump my reply when PTR goes live and nerf reaper threads start appearing every 5 minutes.

I think you guys need to check who are you talking about.
He already has mobility and it is a design decision. He is a close quarter’s character so he NEEDS to be able to close the gap effectively, right now he cant.

Nobody is asking to give Reaper blink or swift strike, ok? Are we clear now?

We are asking to rework Shadow Step so its not the WORST ingame skill and actually works as a teleport.

If you make it visible, the sound queue would be pointless, since you can actually SEE reaper in “smoke” form going from A → B. We are open to suggestions, basically saying “NO” with a different wording means nothing.

Feel free to discuss the potential impact of the PTR changes (which would be close to none).

1 Like

just flank the spot nobody watching, that’s how “E” works

Exactly! This change to life steal isn’t gonna make him any better AT ALL because of all his other crippling weaknesses. Why are the devs so oblivious about that? It’s unreal…

1 Like

Imagine the shortest ranged charachter being weak at longer ranges

Agreed

No more, I cry every time

Neither has Hanzo or Pharah, and they are okay