I hope they improve it a bit in an future update. Its just not worth it picking it over the other major perk.
It‘s clunky, slow and the impact feels weird.
I get the idea, what they wanted to do with it and being a bit careful, that the burst is not too crazy.
But right now the ability is a bit lackluster.
Hey Nox, did you notice it’s literally two shots fired within a few frames of each other? That’s why it feels like you can’t hit moving targets with it.
One thing I hate is that the delay after using dure triggers prevents reloading.
Yes, I noticed that result in that weird and clunky feeling when using it.
I think it just takes some time to get used to the timing and how to aim it properly. I always pick it and it serves me pretty well, especially when they try to counter by picking a flying character.
Funny enough, I never get any use from it against flying characters. I almost exclusively use it against Lucio, Tracer, Genji, Doom and Ball. Because those characters give a small window where I can shoot them, so I try to maximize damage om them. I also use it for poke damage against the hitscans just to piss them off and have them focus me instead of the team.
I use it to instakill a support in the backline. I’ve found it super useful as a tool to enhance the assassination playstyle.
Huh, interesting. I almost exclusively use it on characters with powerful long range damage when I’m within 20m (so like Ana, Ashe, Widow).
If I apply pressure on them by removing half their HP it usually results in either them panicking or them dying. I always hesitate to use it on highly mobile characters because if it doesn’t kill them, they have more than enough time to close the distance and kill me before the lockout is over.