Really sad about ow2 removing dsp speed

Really sad about the movement speed passive on dps being removed. :frowning:

I think some movement accel on it so it ramps up more slowly or just 5% instead of 10% would have been enough to balance it out.

I like how it messed with my muscle memory for aiming and I like how it made playing support vs dives force you to be aggressive rather than just 180 run and kite them.

It might not be the best for the game balance wise but it made playing a lot more fun. I liked how fast this version of the game felt, I hope this change doesn’t slow it back down into the sleeper slog fest that is ow1.

Edit: I just feel like the game plays better faster and is more fun, it would be amazing if they tried a play test where both dps and support had the speed passive along with the new passive they are testing.

I understand how the 30% save ult charge fits with the larger pool of heroes for dps, but before the content drought I used to always think we would eventually get to a world where the hero ratio between the roles isn’t that big. It makes sense for there to be less tanks than dps now with 1 tank per team. But we still have 2 support players per team to share 7 supports with.

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