I play doom but I never use bounces or map geometry at all and was wondering how long it’d take to learn all of his tech like bouncing n stuff like that
Different people learn stuff at different Paces. There are people who barely took a week to learn his “basic” Tech and then there are people who take months just to get the basics down.
Depends on what you are trying to learn. If you want to know EVERY single little spot that you can bounce off, than maybe a lifetime.
However, the easy and fast way is to just get a feel for how the bounces work and then just improvise.
Alot of my, now regular, bounces came from me just aiming at something and hoping it would work. Sometimes it did, and then i saved those spots in memory and sometimes i would just come to a full stop and die, which i also saved in memory.
oh dear god I shouldnt have watched
I wanna learn bounces and actually use them in game but honestly I’d totally forget like doom is fun but none of my friends play overwatch Sadge so I cant really be like hey wanna learn doomfist bounces with me idk
They are not that hard to get a grip of tbh.
Rule of thumb: If a surface has any inclination (e.g anything less steep than 90 degrees) then a rocket punch into that will send you flying in various ways.
So just start punching things and see what happens! Either go into maps via workshop creator or practise small jump-ideas when waiting for an attack.
yea but my brain isnt massive and when I watch like getquakedon he does a punch upwards somehow on a flat surface and kills a pharah and im just here like how in the… and most of the times i just punch the surface im trying to bounce on idk i probably havent learned bounces cause ive gotten to frustrated by it plus the addition of people sliding when you punch them as you can tell by my post history
Have you tried the parkour-workshops? Those are great for practising getting a feel for various jumps/bounces. They sure helped me alot atleast.
nope idk which ones are good cause most of the times when i join them theyre just too easy or way too hard so
Yes but he says himself he’s put 10,000 hrs into custom lobbies literally just practicing Doom tech.
He can do it better than everyone else because he practiced the most.
So practice and you’ll be able to do it.
Like others said you can get a good feel for the mechanics and the timing pretty quickly by grinding doom parkour maps, it shouldn’t take more than a few days to get really good at figuring out all of the basic tech and getting a feeling for how you can apply them in actual games, but mastering it can take a while depending on how you do it. Also, one thing to keep in mind, lots of the parkour maps only exist for the challenge or the gimmick. Some of the content is useful in a real game, but most of it is not
The tricky part is internalizing everything and making it all second nature. Knowing which spots or techs are good on each map and what situation they’re good in, being able to remember them & pull them off under stress, etc. It’s one thing to watch a video of them and replicate them a few times in a custom game, it’s another thing to actually have (and retain) the intuition.
That’s kinda how it is with any hero. Tracer blink spots, hammond’s tech, lucio rollouts… if you’re only practicing them as the opportunity presents itself, it’ll take forever to master it compared to someone who deliberately practices a few things at a time. Who’s gonna git gud and retain their skill faster - someone who spends 10 minutes a day for 1 week in a custom lobby practicing all of the ways they can attack hanamura A with their tech, or someone who watches a bunch of videos and sees a few ideas for hanamura but only ever tries it when the matchmaker gives them hanamura? It’s the first person, every time
It may take weeks, months, hell, even years.
All depends on where you start.
Also, you been peeking at Zbra’s montages too? I started from Quake and moved onto other Doom’s. Doom’s such a fun hero to watch, but not too fun to play, especially on Console.
I find with tech, mainly on Lucio I began to learn the main rollouts, like lijang gardens etc, then as you get used to it and learn what you can and can’t do, you begin to understand it and the tech becomes more natural.
At that point you just kind of know what you can and can’t use for tech, and you can freestyle more often.
Main takeaway, practice from tutorials, put hours into Doomfist - you can barely grasp a lot of tech from just 20 in-game hours, and try to freestyle whenever you can, especially in quick play where it doesn’t matter if you win or lose. Also, try to have fun, or you’re just going to get annoyed when you don’t get the hang of it quickly enough.
Would just take a bit of studying. Doing it isn’t all that hard if you know how.
And knowing is half the battle
Probably like 6 months of constant doom play/trying out tech in ranked situations so that they become second nature to you. Once you get the tech down in a custom game you should go into a qp or comp match and try and implement it into your gameplay. I don’t even have to think about doing certain pieces of his tech because it’s just second nature to me and that’s where you wanna be at when playing him in the rollout style. Try and become consistent in a controlled custom game environment and then see if you can pull it off in a pressurised situation like ranked. I have 350 hours on doom and have peaked masters and I still don’t know all the doom tech but I’m confident that I could do a large majority of it. Watch some tech videos on diags, bounces and rocket punch tech and that should be all you need to perform most things.
Pick one that’s inbetween, move up in the levels and when you get stuck just youtube the tech.
like an hour if you just kept going at it for the full time
I was wrong never mind
I think getting the basics down is pretty simple but finding places where you can use it in game takes more time
Lmao “like an hour” I wish… you can spend an hour on hanamura trying to learn all the stall spots, rollouts, diags and bounces and you still won’t be able to consistently do them.
I thought they were talking about getting them done to a basic level
like bouncing off a random thing or turn punching
but then you made me realise how much there actually is
I knew near zero about the hero before picking him up, but it took me about maybe three months to become “competent” with him.
Competent as in knowing most basic techs, movement, engagement timing, matchup. I only started doing a few basic rollouts after that.
He has a lot to him. I assuming you have only seen the techs, but not able to do any yet. I would say two months of consistently playing the game for you to learn and become “competent” with the hero and his techs.