Real talk - How does hit-scan deal with A-D spam?

I am a Hanzo main and normally play projectile heroes but recently I have started maining McCree again for the first time in about 4yrs.

I am quickly coming to realise that the problems that I experience on projectile are 10x worse on hit-scan!

I am normally in the camp that thinks hit-scan is inherently superior to that of projectile. It is not even a contest in terms of consistency however, I am noticing that dealing with A-D spam at short/medium range is annoying af.

I have always hated how OP A-D spam is in Overwatch due to zero movement acceleration but the window you need to land a shot on an A-D spamming target with hit-scan is even smaller. It is legitimately tiny!

Sombra used to be one of the easiest headshots for me on Hanzo, she would uncloak and I would basically instantly headshot her. Now dealing with her on McCree is a nightmare, perfectly timing the headshot as she strafes into your cross-hair feels impossible.

So I have 2 questions:

How do you deal with A-D spam at close/medium range as hit-scan?

Why the hell do you like zero movement acceleration? I always thought it was something that I hated because I main a hero that is bad against it and that hit-scan dealt with it a lot better, I now feel like I was wrong to have this assumption.

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Godscan complaining targets are allowed to dodge shots. And I thought I saw all sorts of comedy on these forums.
If we add movement acceleration, we should also add limited ammo, fall damage, remove excessive mobility options from DPS, introduce weight slow-down from heavy guns and introduce partial cripple damage. That’d be fun.

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use your observation haki

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I am trying to but its not strong enough. Also tracking a target that is changing direction every 0.1ms is beyond my reaction time.

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I can’t Explaining it very well because I am One Trick Torbjorn and very Low Bronze. But I will try Tell Advice sorry if it is my Advice Bad. Try Predictable Enemies Movement and don’t try get Headshot since Critbox is much Smaller than Center Mass. Center Mass is like where Biggest Hitbox Part of Hero, so Shoot Torso Hitbox.

I hate to say it but as someone who was in your boots a year or so ago, thinking the exact same thing, I learned that it’s all just about practice.

Practice, practice and more practice until you can finally rely on your gut to somewhat counter the A-D spam.

As a warning, the dreaded A-D spam is nothing compared to the monster that is A-D AND crouch spam, something you’ll see more often as time goes by…

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  1. A-D-A-D to match their movements
  2. Predict which way they turn.
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Put your crosshair between their strafes and stop shooting. Wait until they walk into your crosshair themselves. Use your movement rather than mouse for small adjustments so it’s way more consistent.

Think about this way - if you put your crosshair at your target and start mirroring his movement, you shouldn’t flick at all. In this situation your crosshair naturally aligns with his hitbox so keep your hand still like a stone and only click. If you don’t mirror then as above - put it between strafes and wait for them to walk into your shot.

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That is good advise. It is weird I should already be really good at doing this. I do it literally all the time with Hanzo, waiting for an enemy to walk into my cross-hair and I would argue keyboard aiming is just as important if not more than actual mouse aiming.

I think the biggest difference is the need to match my A-D spam with theirs. With Hanzo I can freely A-D crouch spam in a very advanced manner and still line up my crosshair with their head. I think it is due to the larger leniency with projectile hitboxes. I don’t need to mirror my opponents A-D spam.

McCree, I have to take into consideration my own A-D spam and actively try to mirror my opponents to make the window of landing a hit wider. Sorta counter-intuitively, because it most likely will allow the enemy to hit me easier too.

Better question is how hard they would need to nerf damage in this game of ADAD spam wasn’t a thing.

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Don’t AD spam unless you have to. You need to be in sync with your own movement or it’s kinda worthless to be hard to hit if you miss yourself. Try to use wider strafes. It’s all about balance between offense and defense. AD crouch spam is the most defensive movement but it affects your accuracy to the point it’s almost random as well. This is great for Tracer because she has huge spread so you hit people anyway, but for Cass you need to be accurate.

You are absolutely correct.

Think about this way: “Who is gonna kill other guy first assuming we all land shots?”. Against Widow it will be her, so you should try to make your movement as hard to hit as possible. But against Soldier you have the advantage if you land your shots, so you should dodge only a little. One well placed headshot is gg ez win against Soldier. The same principle goes against stuff like Moira. Why would you AD spam against something that will hit you anyway (Moira has big beam, easy to hit) but does little damage? You can stay still against her and just focus on landing every shot. You will win 100% of the time this way.

If someone isn’t looking at you because you flanked them, you shouldn’t stafe at all because… why? Why making shot harder for yourself? Align easy headshot and start moving when they react. People are so used to AD spam, that they strafe even in complete safety and make aiming harder for themself than it’s necessary.

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Just go watch some OWL matches where the best players in the world whiff shots because of the same thing, you’ll feel better about yourself.

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I think it is a null question. I don’t think it could ever realistically be done at this point as this game as been built from the ground up with zero movement acceleration.

I might hate it. I think it gives certain heroes an inherit massive advantage due to the shape/size of their hitboxes (looking at you Sojourn) but the devs and community like it, so I guess it is here to stay.

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Flick to their next position or wait for them to strafe into your crosshair.

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I am not good enough at doing that yet. My flicks naturally overshoot from playing Hanzo for so long.

I should already be good at this! Having an A-D spamming Sombra in my face whittle me down without landing a single shot has made me realise I am certainly not on hit-scan at least. (It is insulting because Sombra is one of the easier heroes to hit when AD spamming, at least when playing Hanzo)

Don’t get too frustrated at this. No inertia adad spam is super strong in this game.

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Honestly wait until they jump, which is instantly easier to hit them

Other than that, try to flickshot idk

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There is custom games aim practice lobbies with AI doing adad spam. Its perfect to get used to it.

Different AI heroes with different strafe patterns.

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It just sucks, all this time i was under the illusion hit-scan dealt with it better. Maybe they do and I just need more practise but there is a long journey ahead.

Projectiles are way more forgiving against strafe spam because of hitbox. If you encounter one of these hardcore strafers rolling their face on their keyboard, try to aim for bodyshots. Head can be tricky if they are adding crouch to their strafe.