you claimed evo has never banned anything.
you are wrong.
you claimed evo has never banned anything.
you are wrong.
I have to disagree on that one.
Being able to stack heroes makes it impossible to balance a hero because you canât have a hero that is both balanced when alone and balanced when stacked. And you canât just balance every hero for when they are stacked because it would make them impossible to use alone. Also, would you balance it around 2 or 6 stack?
It is true that it cut down a lot of possibilites but the amount of composition that could still be done was still very large and we have seen plenty of diversity until 2/2/2. Also, the meta didnât get better or worse since they changed that literally about a month in the very first season. There was no âmetaâ back then, everyone was really bad and even the best players were probably what could be high diamond today (where the meta doesnât apply). It was fun, but they couldnât do anything with something like that, letâs be honest.
That I agree with. Along with the balance changes they made, the new completely broken matchmaking and the placement that have just a much to big impact on the SR for 5 games, 2/2/2 brought more problems than it solved.
Iâm not quite sure about that one.
The thing is, with both 2/2/2 and bans it will be a lot of restriction but at least you know youâll be able to play different comps every weeks. Now, ideally, theyâll really make more bold changes in the balance and go wild so that we have even more diversity, and in this case, keeping the hero bans and reverting the 2/2/2 could be the best option because you could have a week without dps, one without tanks and even one without supports, who knows, at least it would keep things fresh and they could still control the heroes that are a bit too strong until the next patch with the bans.
I donât think it would be such a bad idea, but keeping 2/2/2 seems to be what will harm the game the most in this case.
Well, you have to admit that it just canât be easy to balance a game like Overwatch.
It is true that they are very slow at balancing and - assuming theyâll really be wilder with the balance changes - their best option is to just make more changes more often so that something new comes up every now and then instead of every year and a half.
How is this even a problem just widen your hero pool. People mad cuz they cant play their char for a week but not mad that their fav char is a throw pick for 8 months. Now there will be weeks where you literally cant play a certain char, weeks where a certain char isnt very good and weeks where the same char is amazing.
Buhu. So we have to play something else in comp for one week. Buhu.
Personally, i cant wait for the week when doomfist and widow are banned.
Those heroes arenât meta. Itâs really amazing how none of you have to foresight to see that the heroes you personally hate are not the ones that will be banned.
For a week. And in the mean time the heroâs that are hard countered by the banned heroâs that week can actually see some game time without getting completely stomped.
Overwatch will never be balanced so that every hero is viable all the time. The game was specifically made with the rock/paper/scissors formula in mind. The entire reason you can switch heroâs mid match was specifically so you could counter other heroâs and destroy their chance of winning on that hero. Some heroâs will always be better than others for this reason exactly.
What Hero pools does is actually give those heroâs who are rather niche and donât get much play time the chance to have an entire week where they actually can have an impact if there counter is locked out that week.
And yes, this is abundantly true for tanks and supports as well. Sometimes playing Mercy will be a great idea because pharaâs hard counters are banned. Sometimes playing Ana will be a great idea 'cause doomfist or winston are banned. Sometimes You may actually get to play winston because mei and reaper are banned that week. The opposite is just as true as well.
With hero pools, every hero does get their chance to shine at some point or another during the season.
But they said they would not ban the same hero twiceâŚwhich means other heros will have to be bannedâŚso do you think well just end up bouncing between 2 sets of hero bans? That sounds stupid imo.
Ohh, thats already been thought off here. As well as the high possibility that my own preferable heroes of choise will be banned.
But il adapt. Im a symmetra. Our hero changes so much we have little choise in the matter! xD
And for me, il take an enemy mei, sombra whatever anyday over a widow and DF.
So sorry!
This is not going to be as fun as you think it is, I promise. During the week where Tracer, Genji and Hammond are banned you wonât be enjoying the experience of fighting a Widow with no counters.
Overwatch will never be balanced so that every hero is viable all the time.
Nothing can ever be perfect. To pretend that perfect balance or garbage balance are the only two possibilities is a fallacy - itâs called the false dilemma. In reality things can be much better than they are now. There are endless examples of video games that are balanced well, naturally experience varied and unique team compositions and strategies, and do not require that the developers disable heroes because they are too incompetent to fix them.
Blizzard once again âfixesâ a problem by placing a band aid on it that will just make it even worse.
Instead of making tanks and support more fun to play, they just outright ban characters.
Hero bans:
Solves a lot of lack of balancing issues, player agency in keeping OP heroes in check.
Solves stagnant meta problems, player agency again.
Solves the one-trick problem.
Hero pools:
Creates the stagnant meta problem, again, this time made worse with less variation.
Solves the one-trick problem.
This is just a crappier hero ban system.
Itâs the most profitable option, so Activision chose it.
People frequently say they donât watch OWL because the same heroes get played over and over. This change was made to remedy that. Itâs being forced on the players as a byproduct.
As a long time moba player this community cant handle hero bans left up to the community. I hope hero pools is pure no duplicate rng.
You obviously didnât watch the video then. They specifically said every hero would get their turn in pool jail at some point.
Iâm 100% for this hero pool along with the more aggressive balancing.
The challenge of playing a hero outside of my comfort zone is something I look forward to.
Im glad im being rewarded for having a diverse hero pool. Im overall happy about this.
They better completely re-balance Overwatch 2.
I doubt any serious fixes are coming for the balance in OW2. The whole reason theyâre making it PvE centric is because PvE content is all they know how to do. The Overwatch team is made of ex-MMO developers. They have no idea how to balance a competitive FPS. Transforming it into an MMO-lite is a return to the comfort zone for them.
Itâs the same underlying issue with 2/2/2: if you designed and balanced the game, the modes, and the heroes with a certain format in mind then you canât possibly argue that those modes and heroes will be fine if you dramatically change format.
How can you possibly implement hero pools without totally FUBARing the balance of the game? Have you been designing these heroes as though they will exist in a vacuum?
If you want to shift the meta you should be opening up more opportunities through more frequent tweaks to the heroes that are under-performing. THAT is what weâve been criticizing since launch: long periods where glaring hero imbalances have been left to rot the playerbase.
Exactly this.