The heroes who apply those damage boosts are also not that buggy. D.Va, on the other hand, is the buggiest hero they have. They even had to remove her from the game temporarily because she was making the game crash.
It’s easy to apply damage boosts to projectile calculations on Zen because he doens’t give them many problems in the code. D.Va, on the other hand, contributes quite a bit of problems via bugs and crashes and whatnot. So that’s probably another factor.
Also, this:
Adding new rules to DM is not keeping it simple, stupid.
Also, as a side note, now that I actually read this post, it’s real good. Better than what I could have said because I just know how complicated some stuff in programming can be. I worked a bit in JavaScript before, but Caliginous has a lot more experience than I do. Good post.
well having them being ignored of other things is one of them most of them could probably be fixed in an hour but they are either rare and do nothing, or can only be done in custom mode with changes.
If her code is as spagetti as they imply and if they try to fix one rein bug and introduce 4 new ones, then yes making changes is difficult for Overwatch. Expecting coding to be simple on a large game like Overwatch sounds foolish.
Y’know…I hope you one day get to see the code to this game. That way one of 2 things happen. Either you will realize that the coding you want is not as easy as you think and will stop pretending that you know how to implement the new code to fix it. Or, it really is that simple and you could then show us and back up your arguments that are as equally exaggerated as ours.
D.Va has a history of being tough to implement new code for. She has a history of being really buggy, and I believe the devs have even said that a big reason for this is that she is technically two characters. We may not be saying that all changes to D.Va are equally difficult, but even a simple change (and it may not even be that simple) like that may implement tons of bugs that none of us would be able to really predict.
Look at Rein. They fix one thing and we get like 2 new bugs. It’s a case of one step forward, two steps back. And D.Va is arguably buggier than Reinhardt is. So if fixing one bug to Rein introduces two more and he gets buggier with every patch, and D.Va is historically buggier than he is, what do you think that will mean to a specific change like this?
Like goats didn’t even exist before Brigitte, so dva’s continued existence is naturally at fault when a new meta forms when new character gets introduced and old ones get buffed. Like lucio so he’s worth using as a healer again. Shocking.
We’ve had this argument before. And like I said earlier:
Plus, those damage boosts are provided oftentimes before the damage reaches its mark. D.Va, on the other hand, will be adjusting the damage the instant it reaches its mark. Plus, she contributes quite a bit of problems via bugs and crashes and whatnot. A lot more than Mercy, Zen, Orisa, or Ana could ever have.