Ray Tracing in Overwatch 2

It would be a nice touch for OW2, especially for the PvE content.

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What about RTX? IDGI

Please don’t say that RTX cards don’t work in the current OW.

Cause I just bought a new PC and it’s coming in like 2 days. :sunglasses:

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It’s not about the cards themselves. OW will work just as it works on other cards like 10 series.
The RTX technology have to be implemented in OW. Currently it is not.

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Don’t get what you’re saying.

Are you saying you want devs to make use of RTX technology in their upgraded OW2 engine?

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Ah okay, I was a little worried for a sec lmao. Thank you very much

No, I said that Overwatch should work on a microwave.

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RTX in OW would be dumb… at least in PvP mode…
RTX kills frame rate… not worth the effort!

Also a lot of the value in RTX is making stuff look good with out much effort… blizzard already puts in so much effort to make things look good that i hardly see the value…

the old way is better on the frame rate…
Maybe in future when the hardware actually can accelerate it decently…

but right now… not so much… RTX is simething i would expect from OW3 not OW2

Personally i am more interested in Vulcan support since that often yields better frame rates on more cards… also it makes more business sense since it makes it easier to port games to other platforms.

RTX is just a terribly bad choice for OW2… it makes no sense… it’s something more fitting for single player games.

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I hope it runs with Direct X 12.
I’d be able to use the Radeon Image Sharpening feature, plus DX12 will boost the game’s performance a bit for us who have DX12 compatible graphics cards.

There was talk about WoW getting RTX features in the future after the Aezeirth expansion. And since OW is still in development. Pre alpha stage I’m sure it’s highly doable since next gen consoles will also have ray tracing technology

Acivate RTX now to have the same experience as console players!

I consider RTX too young, specifically the hardware side.

I am not even going to bother paying the extra cost RTX video cards until a few iteration in. At least until they can run at least 60fps minimum in an FPS or Racing games. Until then, I will purchase the more budget card instead.

Im running the RTX 2060 just fine on this game. Was it a big improvement between the GTX 1060 FTW+ to an RTX 2060. NOPE. But the 1000 series cards were FLAKY. Tons of thermal issues and all.

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Ray tracing would be one more option like Nvidia Reflex, no one would be forced to use it, but whoever wants or has a PC capable of supporting the technology without problems can enjoy it. More options are always better than less.

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Why did you necro this?

The game already has real time refection setting that everyone can already use.
It is only applied to some surfaces but I don’t think you need more in a pvp only game anyway.

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Full ray tracing offers a much greater visual experience than what we can see in the current game. The differences might not be big enough for some to sacrifice their fps, but it all depends on how you want to play.

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With all the special effects in this game. Good luck.

TWO YEARS LATER…

Good god, just make a new thread.

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Why? Maybe he searched on Google and found my topic. If it’s on the same subject, why create another one?

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I just want dlss and fsr. No would help lower end cards get balling framerates

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dls and FSR probably do make sense… since they allow for better resolution without a s much of a performance hit… that would make sense…

but no raytracing stuff… i mean maybe you could use that in PVE and maybe add it in for future support… i mean in a few years we may have the hardware support where running it even on low end hardware is childsplay. at a recent frame rate…

But yeah the upscalling tech is needed… that and just optimising support for newer gpus right now its like best optimized for like the 10 series and amds equivelent…

Also i would love it if they somehow switch to the vulcan API that way it would be even easier to support the game on other platforms like linux/mac and consoles without a lot of extra work…

Blizzard was originally very console centric so it would make sense to move towards a more cross platform friendly api