you actually need to back that up with data, and also you are literally just copying that from a youtube channel. If anything it is 40/40/20 and thats being generous
I did not. But you do you
Underrated comment tbh.
This is true because even though you can have a huge impact by playing well, ultimately, numbers and TEAM coordination matters most in a game like this one.
There are two common trains of thought (apart from OP constantly spewing out Jayne’s little 33 percenter).
1 - “If you’re good, you’ll climb”
2 - “A 50/50 winrate is fair”
On their own, both those statements are true. Together, they are fairly opposed.
Say I’m some master/GM player and I fall to diamond or even plat, arguably, you could say, “well you have a much greater chance to win because you have a higher skill level!” In most any other game other than OW, that’s quite true and is the way it should be.
Enter: Matchmaker.
The matchmaker is programmed to not give either team a predicted win percentage of under 40%. Meaning, there is always an algorithmically predicted outcome of winning ~40%-60% of the time for either team, otherwise the match isn’t even made.
This was mentioned in the dev post here:
‘Groups and Matchmaking in Overwatch’
I want you all to read this next sentence really slowly to emulate me saying it slowly so you can understand.
That. means. no. matter. how. good. you. are. it’s. still. going. to. be. a. 40% to 60%. chance. of. you. winning.
Be it stacking better players on red and/or worse players on blue. SR is not used in matchmaking, MMR is. Jeff said it at 8:29 through to 8:43 on this video:
‘Seagull & Jeff Kaplan: NEW Hero Confirmed! - YouTube’
…or as I like to call it, “The moment it was made public that SR means literally nothing”.
This means if you fall to an ELO where you don’t belong, you will be put against other players who also don’t belong there to maintain the 40%-60% winrate. You will not be against golds in gold and you will not be against plats in plat.
For the matching to be objectively fair, the better player should have a higher chance of winning. Matchmaker says no. THIS is why players are often locked in ranks they don’t belong.
If we think a little logically for a second, I know that’s a reach for some of you, this also means that the inverse of this is true; if you manage to reach an SR that’s higher than your MMR, the matching is actually going to work in your favour by putting better players on your team to maintain the 40%-60% predicted winrates. Likely obtained either by luck, flipping the coin or boosting. Also explaining why some people seem to be totally fine in an SR range much higher than they belong. Looking at you, Mercy players. Hahah I’m jk (slightly).
N.B. Obviously there are external factors that will deviate the predicted winrate to the actual winrate but if the MMR is as accurate as all the forum goers tout cause it’s trendy, it shouldn’t deviate much.
Absolutely untrue if you’re unlucky enough to get a teammate who happens to rage at spawn at hero select, that can and easily does happen five times in a row unfortunately. Should happen less when player population fills out again with OW2.
The truth is everyone has their own unique experience and just because it doesn’t match yours, doesn’t make it untrue.
Season 20 I dropped 500 SR with a horrible losing streak that was absolutely filled with flamers, throwers and other toxic poop. My bf probably lost his mind with my constant need to vent during that period xD
It was really unlucky, hasn’t been a repeat of that so far but it does happen to people sometimes.
You do your best to climb, but sometimes the universe, fate or whatever else you believe in just gives you a big “fu”. Statistics are also fun to look at but don’t mean that much with the randomness of life.
True, you can be a big factor, but it is still designed to be a team game. Unless you are 2 or 3 ranks misplaced you likely wont be able to get up to even the rank above.
Personally I am starting use Rank as means of improving my game sense. I am pretty much only going to do a Max of 3-5 games a day on my days off. Otherwise, Kovaaks offers me far more satisfaction than Competitive does.
This is as untrue as it gets. You do NOT get carried in a third of the games. Some people say “there are games you can’t lose” and I played each and every season and I never seen this. If you want to win, you have to try as hard as you possibly can and focus each and every second, and even then, there is no guarantee.