So I’ve been meaning to piece together this argument for a while now. But I figure if I post it here, then I will get around to doing that. Want to have this ready to go before South Korea approves, which will probably be sometime this week or next week.
Please let me know if any of this isn’t clear enough, doesn’t make sense, or I’m wrong.
UK CMA = United Kingdom Competition & Markets Authority, headed by Sarah Cardell.
US FTC = United States Federal Trade Commission, headed by Lina Khan.
Summary:
37 countries have approved the Microsoft/Blizzard merger with 8 more expected in the upcoming 8 weeks or sooner. That said:
- The UK’s CMA is the current hurdle to get past for approving the Microsoft/Blizzard merger.
- The FTC is also a hurdle, but if they can’t get a legal blockage called a “Preliminary Injunction”, then they are effectively toothless. I don’t think they will get that based off of how weak their argument is.
In general, this overall remaining argument from the CMA comes down to:
- “How much of a current size of the Cloud Gaming (aka Game Stream) marketshare does Microsoft currently have.”
And they are focusing on global figures, not UK figures. Which I’m sure you can tell why:
- Microsoft GamePass in UK 5000 Game Streaming server slots according to Phil Spencer (Xbox’s CEO).
- That’s pathetically tiny. You can’t make that into a big scary boogieman.
- So instead they are using GLOBAL Cloud Marketshares.
- The CMA even admits in their own report that they suck at predicting the future of global Cloud Streaming marketshares.
- As for current Global Cloud Gaming Marketshares, CMA figures that Microsoft has 60-70% of the global Cloud Gaming market. However EU regulators say that the CMA is lying about those figures by including users who don’t/can’t use Cloud Streaming.
- Microsoft figures they have 0-10% of the global Cloud Gaming market
- Now let’s put some context on that. Even with Sony straight up hating Microsoft with a passion, Sony still only put Microsoft at 40% of Global Cloud Gaming marketshare.
- Now I’d love to show you exactly the numbers being used by the CMA, so that we can just do the math ourselves. But I can’t.
- Here’s a 418 page report the CMA put out, and all of the math used to determine cloud marketshare is redacted.
- You know why?
- Because their entire previous argument about Xbox being a problem in the Console market fell to pieces when they showed their math.
- Previously, they were trying to argue that their math showed Microsoft would benefit by making COD exclusive to Microsoft
- You know what math they used? They compared 5 Years of Profit and 1 Year of Loss.
- Yes, somebody at the CMA thought comparing 5 Years of Profit and 1 Year of Loss made sense.
But they learned from their mistake, and that’s why They Don’t Show People Their Math Anymore.
But let’s try to look at the math ourselves.
- 25 million Game Pass users Standard and Premium 60%-70% marketshare.
- 20 million GeForce Now users at 10-20% marketshare.
- Especially when that 25 Million is closer to 0.1-to-0.5 Million of actual Cloud Streaming users.
None of that makes any sense with just a basic sanity check on the math. It’s ridiculous.
- By comparison Amazon Luna is viewed in the report as not having the potential to be real competition to Microsoft.
- Amazon Luna has the potential to be used by 200 Million current Amazon Prime members. Right now.
- Now let’s look at the scale of cloud gaming as comapared to the broader videogame’s market
- CMA figures with 900% growth in 5 years, that Microsoft cloud streaming will grow from $50 Million to $450 Million in 2026.
- The Global Videogames Market is expected to grow to $321,100 Million in 2026.
- $450M out of $321,100M is Microsoft Game Streaming expected to account for 0.14% of global videogame revenues in 2026.
- UK is roughly 5% or less of global videogame revenues.
- 5% of 0.14% is UK Game Streaming accounting for 0.007% in 2026.
The CMA is freaking out over 0.007% of the global videogames market… And that’s probably realistically closer to 0.00007%
- That said, the CMA and FTC do not want you to be looking at Cloud Gaming, as just a piece of the broader videogames market.
- For example on consoles, here’s the FTC saying PlayStation is 68% of the “High End Videogames Market”, with Xbox at 32%.
- Never heard of the term “High End Videogames Market”? Neither has anybody else, since it was a term the CMA/FTC made up exclusively for this merger.
- Because for some bizarre reason they made up an entire “Market” for videogame sales that ONLY includes Xbox and PlayStation.
- Which is kinda insane considering how big Nintendo is in comparison.
- Similarly, the CMA and FTC do not want you to look at Cloud Gaming as just an extension of the overall videogames Market.
- If you play Game Pass games as Download-And-Play or Stream-And-Play, it’s the exact same pricing, with the exact same bill.
- But the FTC and the CMA would want you to believe that’s a different “Market”. Despite having the the exact same billing. (It’s a distribution method, not a “Market”.)
- “No. It’s it’s own nascent baby market. Gotta protect the baby right? What monster wouldn’t want to protect the baby?”
- Which realistically is just dishonest cherry picking, paired with dishonest counting methods.
- Oh, did I forget to mention that Lina Khan of USA’s FTC, and Sarah Cardell of UK’s CMA met one-and-a-half weeks before this CMA ruling, in person? “Kinda Sus” right?. Because if they talked about this merger, that’s a Felony with jail time.
None of this makes any sense. I’d argue that’s on-purpose. Because it’s a lie. It’s a really big lie. I’d argue it meets the standards of “fraud”.
It’s the regulator equivalent of Sony’s CEO saying: “I don’t want a Call of Duty deal, I want to block your merger”. Where they already have their answer, and no amount of solutions will change their mind. It’s “bad faith”.
As far as I can tell, you got two very self-righteous regulators that believe that lying is okay, if it’s for a good cause.
- And you know what’s the weirdest part about all of this?
- But they are worried Xbox would jack up their prices, and prevent other Cloud Streaming companies from having access to their exclusives.
- But that doesn’t make any sense now that Microsoft has committed to offer all Xbox/ActiBliz titles to any Cloud Streaming service that wants it, anywhere in the world, for the next 10 years, with free licensing costs.
- Which they started doing last week with the Cloud Gaming companies Nvidia Now and Boosteroid.
So what the heck even is their argument anymore? It doesn’t make any sense.
Just the deeper you go on this, it just gets so deranged and weird.
This is the type of crap I’ve been looking at for weeks. And it’s maddening to think how few gamers/journalists actually know what’s been going on.
Meanwhile,
you got Sony saying “The (sales) pipeline made by the games that we’ve acquired so aggressively over the past couple of years…we feel very bullish about the profit structure in 2-3 years.”. With Sony raising even more cash for Mergers/Acquisitions.
And they are also slashing access to games on their game subscription service.
It should be noted that Sony has almost 5x as many exclusives as Xbox.
Sony has 286 exclusive games compared to only 59 on Xbox. On top of paid exclusivity deals with companies like SquareEnix, Naughty Dog, and Konami.
With them planning an “aggressive push into Cloud Gaming”.
Looking forward, 37 countries have approved. South Korea will probably be next.
- Macquarie, one of the world’s largest investment banks.; And, Benchmark, a large investment market research firm; saying that Microsoft should basically just bypass the CMA and FTC, and finalize the deal.