Ranking system need to be performance-based!

Probably everyone had experienced the wonkiness of the matchmaking system. Pulling people with random, really far apart ranks into the same game. We should not be punished because our Rein has decided he wants to charge in and 5v1.

They mentioned that it’s hard to judge performance based on statistics. They already collect a bunch of stats, and they can always collect more if needed. Inability to pull it off would be detrimental to the players’ experience and be the biggest skill issue in OW2.

I know that “machine learning” is a buzzword nowadays. But as a software engineer, ML is really good for this kind of stuff. They don’t even have to find correlation in those stats. computers can do it for them!

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I don’t want to upset you, but the ranking system already works based on individual performance. There is “hidden mmr” that determined based on your individual performance. Game is creating rigged matches based on this hidden mmr with the goal that it always be equal to the visible rank. Are you permorming poorly? Game will lower you hidden mmr and you will get bad teammates next round to increase chanses of lowering your visible rank too. Are you too strong for current rank? Game will increase your hidden mmr and give you good teammates next round to increase your chanses to up rank.

Even if you discounted W/L entirely, you’re not going to putting out the best stats if your tank is playing respawn simulator. You’re going to get punished either way.

That’s definitely not how it works

What can I say. The developers lie, all the time. MMR and rank does adjust with performance as I’ve ranked down on a positive win rate and up on a negative before. If it was W/L only that wouldn’t be possible.

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They did explained that in the blog.

MMR gain or lose depends on which team is better MMR wise. So you can win a match that’s gain you a lot of MMR and lose match that lose you little MMR, and it will still be a net gain.

For tank going full on respawn simulator, I honestly don’t expect them to do any meaningful MMR adjust. Just keep everyone else on the same and reduce tank’s? idk

Is that the same blog where they also said that matches are made purely on MMR. Then a week later narrow the rank range of matches to improve the matchmaker?… Sorry, but if they’re going to lie about one thing then you can’t really take anything they say as fact.

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Rank range?! Which blog was that, I legitimately want to see it

It’s mentioned here in the last paragraph.

I’m not protecting dev in anyway here, but I’m just wondering.
Saying it bluntly, what if it’s not malice but incompetence?

If what they said was the truth, everyone in a match has a very close MMR. That would mean that people in the same MMR have vastly different skill levels. That’s kind of the entire point of MMR, yet it can’t be used to create a fair match.

And if the MMR are closely matched but their skill-tier division (STD) is vastly different, that means the STD does not represent the player’s estimated skill tier in any way. Which is kinda confirmed with the start of S4. snapping STD to MMR vastly shifted many people’s rank. meaning, in S3 there was diamond STD with master MMR, master MMR with diamond STD, master MMR with gold STD, etc. It was all over the place!

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Hello,
I agree with Cowsine

I wanted to share some exciting news about my recent gaming experiences. Season 4 has just begun, and I have won four consecutive games and only lost one. In each game, I provided over 10,000 heals or more to my teammates, making sure that they stayed healthy and ready for battle.

Despite my impressive performance, I was placed in Bronze 1, which I find incredibly frustrating. It’s hard to believe that even though I outperformed everyone else in terms of healing, I was still placed in such a low ranking.

What’s even more frustrating is that I consistently provided support to my teammates, even when I was the only healer left alive. I truly believe that my contribution to the team was invaluable, and I should have been placed in a higher ranking.

Overall, I’m proud of my performance and will continue to strive for excellence in every game. Hopefully, my hard work and dedication will be recognized, and I’ll be placed in a ranking that reflects my true skill level.

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It doesn’t really make any difference. The devs are always making contradictory statements. My link isn’t the only example. They also limit groups on rank, not MMR.

They also said that matches with wildly different ranks were because of the rank decay and matches being based on MMR. But then fast forward to season 4 when your rank is adjusted to be the same as your MMR, and I’m still seeing games with gold and masters players together.

I mean come on. On the link I provided they say “We hear from players that balance is the best it’s been since the launch of OW2”… I’d love to know where they’re hearing that from, because it’s certainly not their official forums. Or maybe they just picked out the one thread out of 100 which was positive and ignored the rest?

At the end of the day, call it what you like, lies, incompetence, whatever. It doesn’t change the fact you can’t rely on what they say in the dev updates as there’s no way to know if it’s actually true.

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ah. true there.

I have no idea what they did there. It’s literally unplayable! barely any fair match. There are no loot boxes in OW2, queuing for competitive is the new loot box.

It is performance based, but even devs don’t know that.
Yesterday I’ve gotten 6 divisions up for 5-0 on a hardstuck account. What is that if not a performance-based gain?

You didn’t include THEE most important stat…how many times did you die? 10k heals and 1 or no deaths…yeah you banged it out of the park! 10 deaths? No…that makes you about average for your rank.

TLDR: for support (heals only) you should minimum have 1k heals per death.

Once you realize that dying is #1 stat above all (damage, heals, saves)…your perspective will change.

1k heal/death is kind of low imo.
I normally getting about twice that amount, except when getting teammate playing respawn simulator.

yeah tbh i kind of agree i average about 2k - 2.5k heals per life and im in g4 so im not exactly the highest skilled player ever

thats why I said “minimum”, below that…you are dying way too much to do any individual plays. Healing takes time and its an easy self check…oh I died 5 times (glances at healing)…oh wow 3500…I need to watch myself.

Pass. Machine learning is why the matchmaker is garbage. The last thing this game needs is more of that. Also they fail at reading stats as is because the game doesnt take down time into account when calculating mmr. The man who pushes the enemy spawn looks better to the system on paper but hes throwing.

Also forget performance. Win or lose is all thats relevant.

Machine learning is not a magic pill; you need skills to set it up. That’s why not everyone can make the next GPT-whatever. If you set it up poorly, it will perform poorly. :woman_shrugging: