Ranking all characters's based on Skill Floor/Ceillings

From lowest to highest Skill Floor/Ceilling:

  • ------------- SF / SC-----------------
Tanks
  • ------------- Tanks
  1. Hog ----- ( 4 / 7 )
  2. Rein ---- ( 4 / 7.5 )
  3. Orisa — ( 5 / 8 )
  4. Zarya — ( 5 / 8.5 )
  5. Winston ( 5 / 8.5 )
  6. Sigma – ( 5.5 / 8.5 )
  7. D.va ---- ( 5.5 / 8.5 )
  8. J.Queen ( 5.5 / 8.5 )
  9. Doom – ( 7 / 10 )
  10. W.Ball — ( 8 / 10 )
Damage
  • ------------ Damage
  1. Junkrat - ( 3.5 / 7 )
  2. Reaper - ( 4 / 7 )
  3. Torb ----- ( 4.5 / 7 )
  4. Bastion - ( 5 / 7 )
  5. Pharah – ( 5 / 7.5 )
  6. Sombra - ( 5 / 7.5 )
  7. Symm — ( 5 / 8 )
  8. Soldier – ( 5.5 / 8 )
  9. Cassidy – ( 6 / 8 )
  10. Mei ------- ( 6 / 8.5 )
  11. Ashe ----- ( 6 / 8.5 )
  12. Hanzo — ( 6 / 8.5 )
  13. Genji ------ ( 6 / 9 ) nice
  14. Sojourn – ( 6 / 9 ) nice
  15. Widow — ( 7.5 / 9 )
  16. Tracer ---- ( 7 / 9.5 )
  17. Echo ------ ( 7 / 10 )
Support
  • ------------ Support
  1. Mercy — ( 3.5 / 6.5 )
  2. Moira ---- ( 4 / 7 )
  3. Brigitte - ( 5 / 7.5 )
  4. Lúcio ---- ( 5.5 / 9 )
  5. Zenyatta ( 6 / 9 ) nice
  6. Kiriko — ( 6 / 9 ) nice
  7. Ana ------ ( 7 / 9.5 )
  8. Baptiste ( 7 / 10 )
  • ------------- SF / SC-----------------

The numbers Mason what do they mean?
Pretty simple 1-10 rating on how skill-expression works in my humble opinion, simplifying it alot : with 0 being played by an AI and 1 being at least you need to move with WASD, so on and so forth.

SF: Skill Floor, SC : Skill Ceilling

While I mostly agree with the SC, the SF values are a bit high for a number of heroes.
In general, the SF says how easy it is to create real value for the team with a hero.
Why do Widow and Sojourn both have a SF score of 7?
It’s far easier to generate value with Soujourn than with Widow.
Why does Cass have a higher SF than Sombra, even though it is more difficult to generate value with Sombra. (yes compared to OW1 sombra has a lower SF but lower than Cass?)
Just as examples.

You see ya got the definitions a tiny bit confused i think, Skill Floor/Ceillings should refer to how skill translates to using said thing, its not necesarily how balanced or effective in the overrall span of the situation said thing is.

So using your examples here.

Because both Widow and Sojourn are about as dependent on mechanicall skill and their mobility tools take some skill to utilize well.

And even though Widow is a tiny bit more dependent on headshots than Sojourn, the latter requires projectile and hitscan aiming to be learned and is more capable of utilizing positioning.

Its a tiny bit but thats because Sombra takes less positioning skill than Cassidy since she has so much mobility and invisibility.

STRONGLY disagree with Mercy’s skill ceiling.

2 Likes

Where do you STRONGLY think it should be then, if i may ask?

1 Like

Probably a little bit lower

Jk

1 Like

Based on how you rated everyone else, at least 8.

There is A LOT of decision making and game knowledge you need to play her well. Waaaay more than someone like Brig, and way more than a lot of hitscan.

Mercy doesnt have even as much Skill Ceilling than even Reaper because he has mechanical skill to worry about and just about as much positioning skill than Mercy so, just below him at 6.5 seems about right, because of the new GA changes mind you.

No i think its just about as anyone else, decision making wise, if not on a bit on the lower side cuz she has a pretty situational E ability, an sort of forgiving ultimate (timing wise) and no good play-making capabilities.

I woulda put it lower if it wasnt for the recent increase of Skill Ceilling she got with her GA change.

I also figured this was the case, just makes more sense. Lower skill floor meaning easier time to gain value.

I’d even put reaper bellow junkrat just because reaper is moka W atm and is hitscan. Soldier I’d put lower just because there’s not a single hero in ow that’s as generic as soldier. Anyone who has played any FPS ever can just pick up soldier and be decent with him.

2 Likes

Ya got it confused as well i think, its not about pure value, its how skill translates to value, so if somethin requires skill to use it goes on the equation, for example:

Slow projectiles, believe it or not take LESS skill than hitscan because its alot up to randomness and not your skill.

Hes like almost as low as Torb, hes only higher up cuz he has alot of decision making capabilities with his abilities and can aim better.

Requiring FPS experience is already something that raises a characters floor mind you, we have characters that dont even require much of any mechanical skill in this game.

No, it’s not.

It’s fine that you don’t get it because you don’t play her, but there’s a lot more decision making required because of the nature of her kit.

Say you’re defending on Numbani, and you’re defending the last point with under a minute left. The enemy is coming back from a reset, your Cassidy is high, your Genji is looking for a flank, and your Zarya is holding a corner relatively close to the point.

Who do you DB? You may think it’s obviously Cassidy or Genji, depending on who’s doing better, but it’s not that simple. It depends on comp, your team’s ult charge, the enemy’s, etc. The correct play a lot of the time is to help Zarya get Grav, but it’s not the correct play all the time. The correct play a lot of the time is to help Cassidy, but again, not all the time.

These sorts of decisions are ones you make every fight when playing Mercy. Other heroes have similar sorts of decisions, but none rely on what their teammates are capable of/have up remotely near anyone else.

As a lot of (for example) hitscans the depth of your decision making begins and ends with “what angle should I take here?” There’s decision making that goes into that, yes, but it’s not the same amount, and they’re generally not hero specific. Mercys decision making is 100% exclusive to her.

And since Mercy can’t just use mechanics, that IS her skill ceiling. A lot of heroes can simplify decision making if the players mechanics are good enough.

4 Likes

What? That would mean that you can’t die to random hitscan shot.
No, slow projectiles require good prediction in order to gain value, unless you’re comparing projectiles spamming chokes to hitscan on hitscan maps.

I stand by the idea that skill ceilings and floors are more based on a personal perspective than anything else. Like there is now way on earth you can convince me lucio has a skill floor higher than 2 but thats just my opinion.

2 Likes

Yeah it kinda is, how many heroes do ya play might i ask?

Like,

This kind of decision making is fundamental, thats called target priority and ultimate tracking, every character really has this to some extent.

Well, Mercy does rely on mostly her teammates more than every other character but for that exact reason is that she takes less skill to utilize, because shes at the Mercy (heh) of her team and not her own skill.

You cant really carry decision making through mechanics, its that you need both decision making AND mechanical skil, while Mercy just kinda lacks one.

Yes, hitscan is very much more accurate and less prone to randomness than an slow projectile, its not that you cant die to some1 pre-firing an angle but with slow projectiles its alot more situations that are completely up to chance.

You see, prediction is a skill, sure, but coming from some1 that plays alot of Hanzo and all humility aside, has good reading capabilties, its still up to chance, its just humanly impossible to predict something or some1 that doesnt even know what they are doing themselves.

Lúcio has a very forgiving Aura system but at least now its not nearly as big a part of his kit, so he requires good positioning wich with his kit takes good skill, and also mechanical skill with his primary fire.

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Yes I agree that prediction takes a lot more skill than just aim. That’s why some of this numbers confuse me. Also the reason why hitscan is more powerful than projectiles, its objectively easier.

Nonono, my argument is that prediction plays on chaos or luck not skill, its definetly something you can improve on and be skillfull at, thats just how aiming really works in the end but when stuff is so slow you cant possibly predict accurately then its up to chaos and not really you.

Where, in silver?

20chr

The more u climb the worse it gets, because people learn to move unpredictably, so somewhere around diamond i’d say, it starts.

(I peaked GM all roles btw, got back to Masters really quick tho)

an ape smashing a keyboard would make to the highest ranks playing moira

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as hitscan I’m guessing