Hi guys! My friend got his first rank plays in this season as DPS, he had 5 win-8 losses and placement was Plat 5. I am playing ranked repeatedly as support, i had 5 win 1 loss- 5 win 2 losses but my placement is never getting better than Bronze 3.
Anyone knows how ranked system works? Does eliminations and damage count? If not HOW CAN’T I RANK UP WITH THOSE STATS.
First, unfortunately the developers have said stats do not count in your rank. Honestly it makes sense even if they’re lying because people would probably just stat farm instead of playing the game.
Second, what’s your overall winrate, and how many games have you played? If you’ve only played a few sets of games it will be harder for the game to determine what rank you should be. The more you play the more accurate it should be, and if you’re consistently winning 5x as much as you lose you should rank up.
Only a few sets of 5-1 and 5-2 is not enough to rank you up drastically for normal players.
If you’ve played like 100 games this season averaging a 70-80% winrate and you haven’t ranked up then something is probably bugged.
Good luck ranking up!
Can you give me an example of where getting better stats reglects negatively?
Too much damage? Too many elims? “How dare you kill so many enemies?”
Too much healing? “Stop keeping me alive dammit.”
Assists? “I dont need a team”
The only stat to be padded that could be useless is deaths.
My point is i keep hearing your quote but im not convinced its a legitimate reason to excuse a valid method of measuring ones performance.
Wins and losses in this current system is certainly no more of an accurate method.
Edit: not directed at you btw but more the quote ive read many times.
Stats would be a terrible way to measure performance and thus “Skill”. I play on my masters account and win games with 10 elims and 7k healing. While I play on my chill account in gold/plat with my gold friend, and my tank feeds constantly so I have to almost perma pocket the tank to keep them up, I sometimes hit 250-30k healing. But that was purely cause I sat there spamming shots as ana into my Rein/orisa thats feeding.
Another example is people who play soldier and just shoot the enemy tank constantly, they end up with like 25k damage and the same amount if not less elims than everyone else and then they talk crap to everyone else cause they have more damage than the team. But in reality they have been doing nothing all game but “padding their damage stat”.
Tanks do the same, they just shoot each other and then complain that the dps don’t do anything cause they have less dmg than the tank.
Stats is all about perspective. Honestly the only stat that can say anything is the Elims stat, and even then, for example if the tank isn’t making any space at all, the dps wont really have a chance to kill anything unless they’re hanzo or widow and they get a clean LOS.
It’s totally understandable to think your way because it makes sense if you think about a smurf dropping 60 elims and 20000 dmg in 1 game. However, in reality stats are not that linear for the average player. MonkaS explains it pretty well.
I’d also like to add that what makes a good player, or what wins a game, is not how much (healing/damage/mitigated/etc) they do. A widow with far fewer elims/dmg than a spamming soldier may look like they’re doing less, but maybe they got a starting pick or 2 every fight and the soldier got more kills but less impactful ones, like after a fight is already won.
A mercy might have 15 rezzes but they were all after a won fight, or simply bad rezzes that fed ult charge to the enemy team.
A kiriko might only have 5k healing, but she’s on the flank getting picks every fight while the ana heals everyone up with 12k healing. Who was more valuable to the team?
The only stats that matter imo are if you have outlier stats, or incredibly high deaths. Like obviously 500 dmg per 10 is probably not good enough, and smurfing with 60 solo kills/20k dmg is probably pretty good. But the thing is, if you’re doing 500 dmg per 10, you’re probably already losing every single game, lol, or at least a majority of them. And smurfs do basically win every single game. So it kind of does factor in.
It’s just not linear enough to where I think someone with 10k dmg in a game deserves more sr than someone with 8k dmg in the same game.
Indeed, well im aware its an objective based game and considering the devs intend for ow2 to move more into an fps direction than a moba direction, its fair to assume the only stats that actually matter are K/D.
I have tested that dying as little as possible and getting more elims will get you into a higher bracket in the following games.
And winning those games gets you into a higher rank.
That parts obvious.
But ow1 had stat based SR in metal ranks so its definitely something that has been implemented successfully. More than 90% of players would agree ow1 ranking was more fair or more understandable.
The age-old mantra “just worry about your gameplay” is more relevant in ow1 than ow2 as doing so actually mattered more.
Now in 5v5 it’s just about winning and unless you have the ability to kill all the 200hp targets yourself you probably wont climb as easy as you like.
As a support main im sure that if i could kill every flanker everytime i would go 5-0 but i miss shots.
As a dps i know if we dont deny pharah value or pressure supports we lose.
There are no stats for those.
Its just right now so bizzare to me that you can play probably better than ever, with 70+% accuracy, lose, and derank because you didnt win.
I get what you mean. Personally I still think stats just aren’t that significant in general but yeah, feeling like you did a lot in a game and still lost can definitely be annoying. I’m also a support main and personally I’m more happy feeling like I played a good game with mid stats rather than a lot of stats. But it can feel nice to have a whole bunch of damage and heals on the board
Maybe they’ll add performance based mmr back someday since they had it in ow1. Crossing my fingers for you!
In OW1 they did have performance based SR, i.e better stats gives you slightly better SR. But the stats weren’t just compared generally, they were compared to players in the same rank as you, so if you got way more healing and less deaths or more damage or more elims than the average player in your rank and role, then you would be rewarded. This was only in metal ranks like you said, and I think was a very good system.
As you said already, ranked feels very underwhelming due to how the system works with ranking up and down and I have seen and experienced these losses myself. The system definitely needs work but you can still grind your way up the ranks, it is just a bit more challenging!