So you have all the skins, the emotes, the gold guns, etc. What’s to keep people trying their best to keep on improving and moving forward? Sure the spirit of competition will keep you moving, but if there is a big reward to reach for then you try harder.
We need to have Rank specific character skins starting at Platinum.
- There should be 1 per Rank and will change characters each Season.
- The skins will be handed out at the end of the season and you must win 10 games within the highest rank that you place in order to receive the skin.
- If you place higher than Platinum and win 10 matches within your rank, you will receive the lower ranks skins.
Let me hear what you think?
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That sounds like a very solid plan to me. Sure it is nice to get a spray/player icon for each season, but to be honest, it is a VERY small reward for weeks of ladder work. Giving an incentive that is only rank-locked, such as the skins per season is excellent. This reminds me of the elite gear in World of Warcraft for each pvp season. A select set of gear given out based upon the ranking reached and resources spent for those pieces once the rank is attained. It gives something to go for outside of just wins and rating. I know a lot of people who play competitive, but not in the goal to be pro or anything that would benefit from an actual item to go for when reaching for a certain rank. It gives value for performance and reward/dopamine once it is attained. Thus retaining and furthering playtime and drive to play seriously.
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