SO idk how to “respond to all”, i have at least 6 people responding to me but here ya go:
I acknowledge there probably IS certain stats that MAY get looked at in calculating your SR (I won’t touch the MMR word cuz i don’t think anyone really knows for sure how that’s calced) but I will say whether there is or isn’t other stats like objective time / accuracy / elims / deaths ect, I think the way “anti smurf” works, or rather the way a very good player makes it to GM within only a few dozen games verses hundreds for a regular person climbing is that not every game will have a perfect mirror match up.
For example blizz might create a match of let’s say straight gold players all within like 100 SR of eachother and be very equal. In a match like that our secret GM smurf player who obviously wins the match gains like 20 SR for his win regardless of his performance.
Next example maybe he gets now placed in a plat or even diamond level game, and the rank disparity between the teams is huge like 500-1000 SR and his team is expected to lose. - If the smurf player who is currently ranked gold wins this match he would gain massive SR which would explain why they can rank up rapidly.
I’ll acknowledge I’m no expert and I’m not citing sources other than one: Blizz has several times stated stats don’t mean anything. I actually do believe that. My theory is that SR is probably calculated just like how I put it up there ^. That’s how ELO systems work in a lot of other games too. Conversely if that secret GM player who was currently ranked gold lost that high level game he was placed in he would have lost hardly any SR so it barley would have impeded his progress having that loss anyway on his way to GM because he was expected to lose that match anyway.
EDIT: i think I could write a full novel length chapter on my thoughts / theories of how ranked works lol - sorry for all the typing I’m not good at condensing things and quite literally this is like 1/5th of my thoughts on this. ---- To the original poster: If you’re demoralized about your low bronze rank, consider this (this is a copy and paste I wrote on some one elses forum post) —
hey bro if you’re willing to read a novel this might help:
OW2 ranked still uses OW1 “SR” rating which is just hidden now under the skill tier overlay they use now… So for example, a bronze player in OW1 was anyone under 1500 SR.
sooo:
bronze <1500
Silver 1500-1999
gold 2000-2499
plat 2500-2999
etc…
Here’s your problem tho: in ow2, you can’t see the SR but it’s still there so for example:
Bronze 1 = 1400-1499 SR
bronze 2 = 1300-1399 SR
bronze 3 = 1200-1299 SR
bronze 4 = 1100-1199 SR
bronze 5 = EVERYTHING under <1100.
The unfortunate thing for people in your skill rating is that the SR floor goes all the way down to 500 SR (idk if it can go even lower than that, but at that point LITERALLY you need to skillfully intentionally lose to go lower than that… there is actually such a thing as bottom 500 players who intentionally try to lose which takes skill at some point lol).
So basically (and this is just estimates but-) for every win or loss, you should theoretically get between 20 and 30 SR points lost or gained per win or loss. So for example… if you are 700 SR (still showing bronze 5) and you win 15 games in a row at 20 SR a pop you gained 300-400 SR and unfortunately that would STILL even after all that effort leave you at between 1000-1100 SR which would be bronze 5 still.
OW1 you used to be able to see these numbers at all times after every single game and you could see everyone elses individual SR so it was easy for you to understand where you were at and where others were at so you knew if your match up was fair.