Rank should be placed on performance not wins

Sick of playing well only to lose because of bad team mates. In sport if your a good player in a bad team a good team will come along and purchase you for their team so you reach the level you are meant to be.

Comp is all just a slot machine to see what iq your teamates are and if they decide to throw, never counter pick and other things

15 Likes

This would be an awful idea.

Firstly… what marks performance. What is a better metric for you played better than the opposition than winning.

You don’t get “bad team mates”. You get team that doesn’t click and plays badly. Doesn’t mean they are better or worse than you.

Started off 100% true. Fully with you on that… then it became so defeatist. For someone so obsessed with “winning”, this is sad to see.

1 Like

Terrible idea. People lose the first fight, give up and start damage farming the tank, mitigation farming the dps, spraying a little bit all over just to get elimination lead in the team, play like cowards, not contesting during ot because they don’t want more deaths etc.
Literally encouraging people to play against their team mates instead of with them. Who can pump their stats the most before a loss instead of winning?
Some time the correct play is to more or less suicide to burn some cd’s to enable your team mates ult combo. With a performance based system the correct play could be to not peel for your ally, let them die so you can get better stats.

Absolutely awful idea.

3 Likes

This is actually the worst thing you can do in a loss. This will keep your mmr high while your rank drops, and ideally you want to do the opposite. When your mmr is higher than your rank, it is like getting underpaid for the job you do. Like the Joker says, if you are good at something don’t do it for free.

2 Likes

Don’t disagree that it is slow. Unless you have a massive gain in skill through practice.

System seems to work fairly effectively. But it is always easy to abuse.

I’ve no idea where you think I’ve been boosted and banned… lol. One day you will show your evidence of that.

I wouldn’t be a gold/plat support if I paid for it. I’d pay to be GM otherwise what’s the point. If you’re going to do it, do it properly.

Performance should not be the priority, it can take the part of overal gains and loses with a margin of like 25% max. Otherwise, there’d be rat stat-farmers.

The fact that you’re saying you don’t get “bad teammates” is laughable. Not always, but please don’t act like bad teammates don’t exist. You yourself (and your personal performance) are not always the only one responsible for a loss. Bad players, throwers, toxics a**hats; they all exist.

6 Likes

if they are in your game, you are as bad as them.

Now, do you get team mates that have a bad game / play badly. Yes 100%, probably more of than you’d like. But that doesn’t make them bad players.

Agree. Not sure that was ever in doubt.

But you are responsible for your progress over a season. Remember, it is a 9 week season, not a 1 match season.

You will always get people like below who believe the system is some sort of magical beast that can do weird and wonderful things… lol

Don’t backpedal now, my guy. You said “you don’t get bad teammates.” More than 1/5 of my games is filled with teammates who flame, are toxic for no reason from the GET, or leave/throw.

It is not every single game, but don’t give credit to a broken system. It’s unflattering.

3 Likes

Indeed. You get team mates you play badly, or have a bad game, or pick the wrong hero, or have the wrong hero pool.

toxic players are bad players. they are just stupid.
(and no, despite what the hulk friend says, no i am not “trying” to make you mad. we just have a difference of opinions. which is allowed.)

In today’s climate of competitive Overwatch, bad teammates are nearly as frequent as good teammates, or teammates that are simply middle of the road/unimpressionable. To say that they don’t exist or are a non-factor is just simply not true.

And clearly you do agree, and it’s not a difference of opinion. Toxic players are bad teammates. I had someone flame me within 5 seconds of a match being started saying “L Kiri” when I hadn’t even managed to do anything yet. This is just 1 example of, quite frankly, far too many to count that amount to nearly half of my game experiences these days. Clearly some are good, but nearly half are not.

2 Likes

A toxic player, can still be a good team mate. I’ve been in lobbies where people have been just screaming at each other over nothing mistakes, and still won the game comfortably.

I don’t know Im kinda torn on matchmaking and weather its good or bad because I knoe what things to avoid and havs even learned avoid list manipulation (Funny right?)

I play lifeweaver and one thing lifeweaver taught me by learning how to play him is how to “Win my games”

Like sure you know how to do alll these fancy plays and get all these super cool omg picks, but do you know how to seal off spawn doors? Do you know how to read your teammates and see the exact moment to pull your Soilder to high ground? Are you scared to pull your tank/Rammatra into the enemy backline?

Do you know how to use tree to break deployables like Bap lamp?

If I can do and learn all this on lifeweaver why are people struggling with so many “better” options when my hero is a legitimate joke to various people still, hoe are your struggling with bad teammates when you have accese to things Like Sojourn, Or sigma, or rammatra, or ana, tracer, Kiriko, baptiste.

I always get told “If you want to dps why not play baptiste where hitting your shots should reward you a lot more” as if thats what the games all about.

Im also a shot caller so that helps.

Your probably on tank thinking you have to move up and make space and your slaughtering the entire enemy team and then when you need to push cart you do the silly little play where you try and stop them from touching? And guess what happens they touch and you lose.

Sure you know how to “perform” you know how to dance and put on a exciting show where every gets to watch your awesome 5 man nano blade and ohhh and ahhh.

But the question is do you know how to win?

Thats what lifeweaver taught me, how to win.

You can sometimes win with toxic teammates. You can sometimes win with throwers and leavers. That doesn’t make any of them good teammates. In fact all of those are instant avoids and usually reports in my book.

In ow1 I once had a toxic 5 stack on my team in 2cp. I don’t remember every detail just that I was Ana and we rolled first point, in large part to my big plays. My teammates however were complaining about something I did. A poor use of one of my abilities or something. Can’t even remember which one but I assume nade since it was too early in the game to have nano.

Not only did I not agree that I used it poorly, but I had no idea why they even brought it up. We easily capped first point and snowballed 2nd and capped 2-0 with more than 5 minutes left. Would have been a free win but my team was still going on about that one thing I did and demanding an apology or they throw.

I said np you don’t have to throw I will do it for you and left the game. The best part which I was not expecting is I could still read them crying in all chat even though I already left the game. And I could still type [not so nice things] to them as they ended up losing 6v5. Best comp game I ever left and would do it again. And proof that toxicity alone can sometimes cause losses.

2 Likes

Over time on average everyone should be getting “bad teammates” equally. So it all averages out.

Probably though things like time of day you’re playing and so on affect it naturally. If you’re a late night goblin its probably different to early evening.

1 Like

Welcome to a team-based game :slight_smile: !

That’s the whole issue with soccer nowadays (not even mentioning how corrupt it has become), with players that are sold like livestock at some sale barn. But let’s stay on topic.

Believe it or not, your level isn’t too far from your teammates most of the time (unless ranks are very different from a teammate to another - which indeed has become a thing since the game went F2P).

Your teammates may just have had a bad game where they weren’t as focused which can happen to you too. Sometimes one is carrying the match, sometimes they are a liability. It’s impossible to be constantly good 100% of the time. We’re not machines.

Your take is nothing new in here, even before matchmaking in ranked became problematic so you’re probably just delusional about your own level compared to your teammates’.

That’s true nowadays and one tricking has become more problematic because of 5v5 RQ, especially when your tank is the onetrick in your game and is getting hardcountered.

If this is too problematic for you (and I get it), just play QP like I do and leave Competitive at rest until (and only if) it ever gets good again.

Maybe it’s too soon to tell but Season 9 changes don’t look like it’s going to improve tbh, despite the ranking system improvement they promise. The balance changes look catastrophic on paper.

I agree there should be a small portion ±% indicating your performance (season 9 changes) => but this would require some careful thought how to implement this.

OW ranked ladder does not try to be anything like a sports league.
There was contenders and OWL for that experience.

It was in OW1, and it worked well enough. No idea why they took it out for OW2, especially considering how tank vs tank the game is.

Lightning strikes twice, I have to agree.

Too many metas going on, too many weirdness per game that someone could benefit from like a pharmercy against bad hits and then jumping to a rank with a bad mercy or better hits scans.

Wins / loses should be factored in.

I think stats should be used, and other global variables and trend variables, but only for team balancing - maybe.