Rammatra Changes

The new Rammatra change seem pretty harsh, but maybe fair?

  • Void Accelerator reduced from 4.5 per projectile to 4
  • Void Accelerator projectile speed increased from 80 m/s to 100m/s
  • Void Barrier cooldown increased from 13 seconds to 14 seconds
  • Pummel damage reduced from 60 damage to 55 damage
  • Pummel range increased from 12 meters to 15 meters
  • Ravenous Vortex cooldown increased from 12 seconds to 14 seconds
  • Annihilation ultimate point cost reduced from 1680 to 1550
  • When Annihilation expires, Rammatra is disconnected from the match, unable to reconnect, and given a leaver penalty

It sounded like overkill at first, but the more I think about it, the more it makes sense.
What does everyone think, did they go too far, or not far enough?

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You basically just named what Rammatras original cooldowns were prior to his needed buff

Idk that seems a bit too strong still.
Maybe make it so it disconnects the whole team?

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I dont know, that seems playable in one or two situations.

Yea I think that’s balanced, there will be times when you are coming up on the final objective and you know that if you can swap to Ram and build an ult, the game is literally unwinnable for the enemy team because they can’t touch the objective.

It’s like a Mine Field for area denial, except it’s larger, sentiently mobile, infinite duration, and heals him.

I think the changes don’t go too far enough

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