Ramattra's vortex

Sux… First time i played Ramattra i had an echo and mercy pocketing her on the enemy team. Threw out my vortex. Caught both mercy and echo in it. I was like “oh man i cant believe i got both of them in this ability. Lets run up and punch em!” Before that thought could fully register in my brain i watched the echo literally use her flight ability to fly out of my vortex. Mercy followed with her flight ability with the echo. Took them like a single second to defeat this ability. I cant aim this ability at all either. Im awful at throwing it. Me landing one on two flying heroes was a miracle in itself. The fact that i didnt get rewarded for this miracle felt awful. I remember the character intro where he throws the vortex and the echo falls to the ground dying… Ya not even close. So ya i know theres a lot wrong with ramattra right now but this to me feels pretty important to fix. Whats the point of having an ability lock down flying heroes if they can fly out of it. Are they just making abilities for the sake of it? Nothing they do works.

I actually have no idea how she was able to get out, Im guessing because its an ability?

Which is…stupid. considering his main thing is shutting down characters able to reach the skybox. Poor guy just isnt it rn lmao

I don’t play Echo, but I do main Mercy. Mercy must have walked or low floated out of the vortex then used her ability to fly up to the echo. Because when ever Ramattra catches me in the Vortex, my fly ability will not get me up and out of it, I have to walk or low float out of it before I can fly up and away.

Also, they need to raise the ceiling on his Vortex. It’s almost useless in it’s current form. And this is coming from a Mercy main lol. I like the idea of something countering constant flying characters.

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Same. I’m just casually pocketing my pharah and we just both look down and see the sad little vortex that can’t reach us lol.

I don’t even care if it’s a “mercy nerf.” If they made an ability specifically to deal with flying characters, it shouldn’t be something I can fly over. (you even keep your momentum if you pass over it with a pre-activated GA)

I would nerf the damage from 45 total to 30, widen the circle + vastly increase the ability ceiling (or get rid of the height limit all together)

It’s a narrow tube that starts out as an arching projectile that needs to be aimed. If I get hit with it that’s fair and it’s duration is so short there’s more then enough wiggle room to escape.

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