Quickplay is so broken!

I swear! I will win 12 games in a row one day and lose 12 in a row the next. I’m not doing anything different. This pattern is consistent.

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I would suggest you start noting down your QP experience on a piece of graph paper, putting a zero for a loss/one for a win, marking if you were a backfill, if it was a one-sided game, etc.

Once you gather stats, say, for a thousand of QP matches, we could take a look and check if there are any patterns. :wink:

P.S. A pity Blizz do not provide such stats history in game and we have to do it by hand. It is a strange choice for a competitive game constantly marketed as a serious e-sport.

My comp games are completely different. It’s qp that is broke.

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matchmaking in Arcade and QP are much more forgiving than Competitive. MMRs might be wildly off between groups.

Yes. Why do they put Bronze all the way to Masters? This creates toxic game play. It’s very frustrating trying to dps when you have an ANA that is 1500SR. Or vise versa; a DPS that you heal that can’t kill a single soul.

I’ve killed Masters before :confused:
QP & Comp used different ranking systems.

Win 12 and then lose 12? Sounds like the patented forced 50% to me.

I stop trying hard after 5 to 7 defeats in a row. Get 2 or 3 times in a row when your team can’t get out of the spawn room and its hard to stay motivated.

whenever that happens to me i usually just send the screenshot to my bestie and tell her “i’m having one of those days!”

Therefore i play comp mostly. Qp is a mess in terms of mmr balance.

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QP is a land of weirdness.