I honestly appreciate Jayne doing a public testing of his proposed ban system and putting it out on public so people can judge by themselves if the games are better with it than the default. That is sacrificing a lot of personal time into helping the game, regardless of how the devs will react to that small sample data.
Said that, it’s a good reminder that most people that line up to play in his servers want a ban system in the first place. I’ve seen no people that went into those games with the mindset that they don’t want a ban system in the first place (but then, I didn’t watched every single individual game, so…). It’s no surprise people playing in those game are liking the games more than normal ranked. Because that’s exactly what they want in the first place.
Again, this is good proof of concept, but you shouldn’t take “player satisfaction” as a main datapoint in this test because it will take a few months before the honeymoon period stops and people take off their wishful thinking glasses and start analyzing it with cold thinking.
Eg.: Remember how everyone praised LFG, but now it’s a ghost town where you can sit for 20 minutes before you get 5 teammates? That was also a highly requested feature from players, yet people over time just prefer to queue and get whatever matchmaking throw their way.