Overwatch 2’s quick play is a weak option for casual players and a stronger one is needed to keep a sustainable player base. I want to start by saying that my criticism of the current layout of those game modes doesn’t impede on your fun, I am not asking for anything to be removed but for things to be better placed so that you can customize your experience so that you can continue having fun and have fewer optical in your way.
Overwatch 2’s casual experience is plentiful but colorless. It has a lot of options for players to start to have fun with but poorly uses those options and forces players to either hunker down at times with parts they might not deem fun. This is a huge issue in the most common game mode, quick play.
The fact is, not everyone is going to like Push or Control or even Payload. Take me for example. I am not a huge fan of Push or Control maps. Sometimes I find myself getting a Control map, then a Push map, then a Control map. If I am not a huge fan of those game modes that is 20-30 minutes of me not playing the game at its best for me and I am still waiting for a game that I like. It may not be a lot but if I only have an hour a day on video games why would I waste it on a game that wastes my time instead of one that doesn’t like Valorant or Apex Legends?
Arcade tries to fix this issue by offering the solo game modes once in a while but if the normal quick play actually had optimization this wouldn’t be needed. The solution would be to allow the player to pick the game modes they want to play. Team Fortress 2’s system allows players to pick multiple game modes and exclude game modes as well to help optimize the player’s game so they hopefully get into a match they like. It’s an easy fix with this game to have Payload, Control, Push, and Hybrid maps automatically selected but the player can unselect them and you can even add back Assault and add in CTF as selectable options that the player would have to go out of their way to select. It would keep the best game modes in for new players and those rare players that actually miss Assault can have their fun 24/7 as well.
The big issue with what I have suggested is the role queue. Having players queue up for a role queue and then a map queue would make the wait time too long. The suggestion would be to remove the role queue but have another solution for those that actually want a role queue in a casual setting. In casual, if for the worst have a soft role lock that makes it so there is a minimum and maximum on how many players can play a role. For example, the maximum and minimum would look like this.
Tank: 1-2
DPS: 1-3
Support: 1-2
It customizes the game and is big enough to allow players to play what they want. I understand the downsides of this and there is a huge chance a player will have to play a hero they may not like so I rather go with an open queue format for the casual game modes like in the Arcade. That means the balancing team really needs to start pulling their weight and actually understand how the game is being played and what is causing issues. I am in Silver and I don’t need a chart telling me that Mei would fit better as a tank than Doomfist. I actually play the game.
But what about the people that want a role queue and don’t want the competitive feeling? Just make it how the current unrated quick play is but instead just call it unrated. It would be a bridge game mode from casual to competitive and you can also make it with competitive rules so both teams attack and defend. It would be a reward with longer play sessions and a safe place to have the same competitive mindset that is already in our current quick play.
Last but not least, no forced map pools. Even though it’s a bad idea for competitive, forcing it on every casual game mode is one of the dumbest things I have seen from a development team. Imagine if Hollywood is your favorite map and now your favorite place in the game is no longer accessible until 40 more days. That is also a maybe because we don’t know if the maps are coming back because we don’t know what happened with Havana and Nubani.
That is my suggestion, it’s very flawed but still, something I feel needs a big improvement if this game wants the same longevity and greatness other games have. Put some power in the player’s hand that doesn’t really affect others and they will be happy.