We’re doing really well, so someone on the enemy team leaves and returns within the first minute to deliberately get the game cancelled.
Queue 16 minutes.
Teammate jumps off map repeatedly for no reason from the very start, until the game ends.
Fun game you’ve got there Blizzard
really…fun…game.
Edit for the many intellectually challenged people misunderstanding the point of my post: My issue isn’t the queue time. It didn’t the thrower. My issue is that when a game is cancelled or “error starting game” happens, I’m put straight to the back of the queue instead of skipping ahead because I haven’t ‘had my turn’ yet.
Your solution?
If you don’t have one, then congratulations!
You’ve created a thread that isn’t constructive for game developement, and will not help in fixing this “issue” of ours.
It’s not Blizzard’s fault the players are acting like this, it was their own decision.
It could also help to greatly increase the leaver penalties, esp. towards SR, and add an SR penalty whenever you kill yourself (at least when you’re near full health).
InB4 “but connections may be lost to no fault of the player”: too bad. You were unlucky. You’ll make up the SR loss within a few games.
That’s on the players man. Not you, but the players. Blizz has been tasked with finding a way to accommodate losers, edge-lords and cry babies + high volume of people who think DPS is cool, for some inherent and inexplicable reason.
At least they try changes out. Not their fault the player base is one of the worst I’ve ever seen.
Problems start at the source. The source is the players. Blizz has to counter, but in reality it’s the playerbase that’s crap. The community should focus more on name and shaming, but with credible evidence. If there was a third party platform that had heavy and unbias moderation, the community could make a point of taking care of this problem on their own. There’s no other way around it.
I say that because even if Blizz moderated, banned, implemented anti cheat, other people will always find a way around it and it can’t be stopped. This player base seems to act like children who can’t take care of anything themselves. If the community truly cared they would have taken it into their own hands by now.
That rant aside, as far as fixing que times go, there is no way to do it. It won’t ever change and people need to accept it, until throwers and quitters and hackers are all dealt away with.
You can’t prevent a player from jumping off the map, except by punishing them which is done after reports.
You can’t prevent a player from leaving, most you can do is punish. Which being done.
The issue of queue times is not the players, but the devs. Before Role Q was forced, queue times were fine.
Now look what we have now, absurdly long queue times that make playing the game for the majority of the players similar to watching paint dry
What changed? That’s right, the system did. Not the players, the system.
But there was a problem the whole time. The devs just shifted it from “nobody’s willing to tank/heal” to “DPS have long queue times”. Which shifted the consequences from the tanks and healers, to the DPS.
Right, but why did they implement it to begin with?
Because players whined. It was something the playerbase had talked about for a long time, cried about, Blizzard gave it to them, now there is more crying and it’s because everyone thinks DPS is cool so they wanna play it. Now, I am not going to harp on people’s preferences of gameplay because I am a gamer, I’m going to try really hard not to do that… But at the same time I feel like it is indeed the players, this community is never able to come to a consensus and when it does it flip flops on it almost immediately after Blizzard implements something.
IMO Blizzard has been trying quite hard to please the predominance of its player base but it just isn’t possible and probably never will be.
There are 2 that I know of that have the best chance of fixing queue times.
Adding a Comp Classic mode or removing Role Q.
Ah, now what was the underlying issue with little tank players? The answer was most likely poor QoL for tanking, which, again, was a problem created by the devs.
The underlying issue was that tanks are generally less flashy and action-packed and there weren’t as many of them as DPS. Which is a very hard problem to solve, and the devs have definitely tried to solve it with heroes like Sigma and Hammond.
2-2-2 is mostly a stopgap measure that prevents the issue from getting too much worse, because it avoids making things even worse for the players that we have a shortage of.