Questions about the speed of the Payload & Robot (aka TW-1)

PAYLOAD SPEED:
Here are some basic facts, the payload moves faster forward with respect to the number of players on / near it, while on offense:

1 player : 100% payload speed
2 players : 116.5% payload speed
3 players : 133% payload speed

Questions:

  • What is the actual rate of movement of the payload (meters/second)?
  • Does the payload speed differ from map to map?
  • What is the actual rate of movement of the payload pushing backwards (meters/second)?

ROBOT (aka TW-1) PUSH SPEEDs:
Here are facts about the speed of TW-1 robot, and how it differs from payload speeds:

TW-1 (robot) has 2 speeds:
Sprinting (not pushing barricade)
Pushing (pushing barricade)

…both are NOT affected by the number of players near it. Only 1 player is needed to maximize either speed’s full potential

QUESTIONS:
What is the actual rate of movement of TW-1 sprinting (meters/second)?
What is the actual rate of movement of TW-1 pushing (meters/second)?
Does the speed of TW-1 differ from map to map?

I recall someone saying that the top speed of the robot is equal to that of the default 5.5m/s speed of most of the cast.

Definitely don’t know this one, aside from ā€œslow as BALLSā€.

Probably not. Nothing concrete for evidence, though.

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Ty for your reply.

Here’s another thing I noticed just today that I don’t believe is intentional… but serves as great intel

On Robot (aka TW-1) maps, you’ll notice at the top bar (that indicates the progression of the robot), next to the icon itself (regardless of which way it’s being pushed), is THE NUMBER OF PLAYERS STANDING NEAR THE PAYLOAD, despite 1 being the maximum it’s needed to be pushed

For example, the game today, when I noticed the enemy pushing the robot (FROM SPAWN AND OUT OF SIGHT, personally), it kept jumping back and forth between 1 to 3 basically indicating 1 to 3 enemy players were near the Robot. Stranger though is if this was intentional, why Ive never seen that number go above 3 (despite the other team obviously having 5 players)

Additionally, and in all fairness, I didn’t thoroughly test or ask teammates if they actually had vision on the robot (in a sense where those numbers I was reading at the top were being relayed semi-automatically). I feel it’s moreso likely Blizzard’s mistake when producing Overwatch 2 and utilizing the payload progress bar as a template, but didn’t see to change it?

I mean, unless it is truly one of my teammate’s actually having vision on the Robot w/ enemies near it, there’s really no good reason why the other team should or be capable of knowing how many are near it, no?

It does, as does the ā€˜hold time’ at certain checkpoints.

You can use the unofficial wiki:

https://overwatch.fandom.com/wiki/Escort

The payload also heals attacking players. the Push bot does not.

The number of players will be displayed at the top of the screen each team when near the payload, 3 is the max speed, but the number can still display more. Up to 6 including Ashe’s ultimate BOB.
The same for the psuh robot, but his max speed is 1.