Questions about Tac Visor

Hi, wondering if there’s been any dev comments on Soldier 76’s Tactical Visor and the possibility of adding an autotarget sensitivity option (or just the option to turn autoaim off). In my opinion, Tac Visor has the potential to be an incredibly flexible ult (as i imagine the hero was designed to be) but its vulnerability to riptires creates a situation where the player’s ability to counterplay is negated by a game mechanic intended to help the hero.

This is, of course, assuming that the autoaim is intended to help Soldier players. If it’s for the purpose of balance that’s fine. I’d just like to know what the developers’ position is on this interaction.

thanks

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It’s for balance.

A Tac visor that can lock onto turrets and rip tires would be a scarry thing.

There are ticks to killing tires, I use the helix rocket because that goes where ever you are aiming.

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Rockets auto aim too. They are harder to hit during ult because you can’t predict and aim ahead. In other words the target is usually somewhere else by the time the rockets get there.

For me, I’d rather it didn’t lock on to anything. I’ve died a few times to a riptire during tac visor due to the ultimate locking onto another hero before i could finish the tire off. It’s frustrating because the autotarget system is completely out of the control of the player, and it also locks them out of key advantages of playing hitscan (headshots, quickly changing targets).

I’ve had situations where i’ve wanted to change my target but the size of the autoaim circle requires me to make broad movements completely unlike my normal muscle memory for aiming.

I wouldn’t mind the autoaim if it had an adjustable sensitivity setting like every other auto-targeted ability in the game (nanoboost, zarya bubble, widow hook etc). That would help put control of target priority back in the hands of the player.

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Then don’t use the ult?

You are one of the only people who seem to have a problem with it. Are you using it wrong?

Everything you bring up of why you don’t like it is what make’s the ult work.

This whole topic is super strange.

3 Likes

It’s pretty hard to not use tac visor when i have one every teamfight and it still has the benefit of making my reload instant and has utility for zoning Dragonblade. When Tac Visor works, it’s fine. The problem is the ult’s mechanics fail in certain scenarios that are more relevant now due to changes in the metagame.

For example, not being able to kill a selfhealing Roadhog in Tac Visor is fine, that’s not something soldier can do in general. Riptires are fairly easy to kill if they’re visible, unless you’re in Tac Visor, in which case you hope that red team isn’t around. If they are, you have zero counterplay. In that situation Soldier is about as worthless as a Doomfist with every ability on cooldown. There is nothing you can do in this situation since Riptire is faster than you by a significant margin and the junkrat generally knows you’re not going to hit it unless they make a huge misplay. McCree can simply cancel Deadeye and shoot the tire. Pharah can use the immense DPS of barrage to either block the tire or kill it outright. Soldier can’t do anything but hope that the tire aligns with whichever red team hero Tac Visor is locked on to.

Where is the skill in getting screwed over by autoaim? The ult itself is garbage, I’ve shutdown tac visoring soldiers before by hitting headshots which they’re locked out of. Ult management in the case of tacvisor is holding it forever until red team uses Dragonblade or for cleanup after securing a pick on d.va mech. After 250 hours on Soldier 76 I’ve learned that hitting tacvisor most times means not landing headshots on a diving tank, not being able to hit a riptire, not being able to switch targets reliably, and generally dying in situations I shouldn’t because the game has decided what to shoot at rather than me.

There is zero benefit to Tac Visor outside of extremely niche situations, which doesn’t fit a versatile hero like Soldier at all. You seem to think that the ult isn’t “good enough” when really it’s actively detrimental to playing the hero correctly.

On the other hand, I see that you’re also new to PC Overwatch, so I get it if you don’t understand that an accurate Soldier player has no need for an ultimate that reduces effective range and prevents fine aim. If you don’t consider aim a part of “game skills”, then I don’t think you’re skilled enough to understand what I’m saying here, bro.

1 Like

tac visor is a bad ult hth

Could be that the tac visor was used just before the riptire.

Personally I think tac visor should target and prioritise rip-tires.

You are saying that tac visor shouldn’t auto aim. Are you saying they should give soldier a completely different ultimate ability, and if so, what do you suggest?

If you are only suggesting that tac visor should stay, but stop auto aiming, what is the point of pressing Q then?

Ults have to have down falls since they are so powerful. Phara and mccree is still in their ult, junkrat is stood in one place too, soldiers ult can’t be allowed to lock onto selected targets because it would be too powerful and there would be less downfalls to his ultimate

This is an interesting perspective that i didnt really think about having not played that much soldier. At first i was fully on board with the complaint that it can cause you to miss important kills or riptires that you otherwise might have killed.

After thinking about this overnight im going to have to place it in the same category as using it while dva is in mech or rein still has shield. You would never use visor while dva is in mech and hanging around in a fight right? Dont use visor when junkrat could potentially ult your face. It honestly just adds another layer of complexity that i didnt really think of before yesterday.

this right here is the only acceptable change. after this topic i feel like this even NEEDS to happen in game.

(rewriting my reply to address all posts since I can’t doublepost on the new forums)

You are saying that tac visor shouldn’t auto aim. Are you saying they should give soldier a completely different ultimate ability, and if so, what do you suggest?
If you are only suggesting that tac visor should stay, but stop auto aiming, what is the point of pressing Q then?

What’s the point of pressing Q if it gets me killed? Without autoaim there’s no reason I should die to a riptire in tacvisor. Just the reload bonus alone is enough for a hero with a kit as strong as Soldier’s, at least for me.

Ults have to have down falls since they are so powerful. Phara and mccree is still in their ult, junkrat is stood in one place too, soldiers ult can’t be allowed to lock onto selected targets because it would be too powerful and there would be less downfalls to his ultimate

I’ve already addressed this:

McCree can simply cancel Deadeye and shoot the tire. Pharah can use the immense DPS of barrage to either block the tire or kill it outright. Soldier can’t do anything but hope that the tire aligns with whichever red team hero Tac Visor is locked on to.

After thinking about this overnight im going to have to place it in the same category as using it while dva is in mech or rein still has shield. You would never use visor while dva is in mech and hanging around in a fight right? Dont use visor when junkrat could potentially ult your face. It honestly just adds another layer of complexity that i didnt really think of before yesterday.

The difference between a D.va and a riptire is that d.va bullets/rockets/damage in general can be blocked, avoided or peeled for by my team. Her hitbox is also massive and moves much slower than riptire, and of course tactical visor locks on to it.

  • With old D.va (with the longer dmatrix and no missiles), I would generally focus the D.va mech and ult immediately after she was demeched. The counterplay to this for the D.va was either not feeding the mech, or hitting the ult and getting a new mech. In either scenario, the Tac Visor has provided value by forcing out an ultimate from red team or securing a pick, and I’m still alive at the end of it.

  • With new D.va, dmatrix is short enough that I generally ignore it and focus on not getting dived and bursted down by myself, which is reliant on my own positioning and can also be counterplayed by heals and dodging.

My team could also potentially peel a riptire from me, but it’s rarely if ever worth it compared to letting me die solo and run back.

this right here is the only acceptable change. after this topic i feel like this even NEEDS to happen in game.

This would work but it would also mean Junkrat players are unfairly penalized for the bad design of Tac Visor. Riptire dodging is a pretty key mechanical skill for Junkrat right now and invalidating it by having Tac Visor target it automatically feels pretty bad, especially since it can’t be healed or buffed like a Dragonblading Genji.

Also, just to clarify in case people try to read into my arguments, I’m absolutely not saying anything about Junkrat balance. I’m only talking about Soldier 76 here, and even if riptire was nerfed it wouldn’t address the underlying problem of Tac Visor being frustrating to use.

holy h*ck, they actually did it, the absolute madmen

:triumph: :triumph: :triumph: :triumph: :triumph: :triumph: :triumph: :triumph: :triumph:

yeah, and baptiste immortality drone XD so the best way to nullify visor left is to be a fat tank and obscure soldier’s vision, and just tank visor in your plush body