Question sym players

Could you imagine? Secondary fire being replaced with a hitscan laser attack? Kinda like sojourns rail in appearance I guess.

Even keep the charge and make it Same size as ashes primary fire, with the current 100 damage.

Hitscan players are (as usual) eternally convinced they have no inherent advantage in the game.

But could you imagine what the average sym could do with this fraction of a hitscans power?

There are people who think hitscan vs. a 1 second charge up slow moving projectile is actually somehow an even and fair fight. That these weapons are “equal in value, with different strengths”.

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At that point, you’d be playing Mei with hitscan icicles. The balls aren’t meant to be good, per se. They’re more to give Sym players something to do when they find themselves outside shotgun range, which is mostly generating ult charge.

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“When they find themselves outside shotgun range”

So uh, as a sym main, that’s how you should be playing- outside shotgun range, because you will explode and die trying anything else

(Or you are foolish and try to charge your beam off something other than a barrier and the enemy team obliterates you, and now your supports can’t even pocket you through dps damage due to the passive to try and help you ramp up and you’ve lost your extra hp so your orbs can two tap except teehee that reason has expired)

Orb is how sym (is forced to) spend at least half the game playing, it would be nice if her secondary fire felt impactful or at least not like **** or like a glorified ult charge generator

because as you said that’s literally all it is

Hey, I never said it was good. The devs dug themselves into a deep hole with Sym where they can’t buff her damage without stripping survivability, yet she can’t function as a glass cannon due to her knife-fighting range.

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The shovel is + 4 meter to beam range and either give back her damage buff they just revoked OR + 50 shields

Can we do something similar for Junkrat? He can just briefly pull out a hi-tech ray gun. Those bombs are a little slow, gotta pick up the pace a bit, you know?

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So she can be deadly close rang as well as a distance nah, you chose your poison and live with it, not every hero should be good at everything, wish blizzard would realize that…

The devs will have to decide between tanky Sym and glassy Sym, all while figuring out how to deal with tp.

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Sounds a bit like Illari’s gun, just you do the charge yourself instead of waiting for it to self charge.


They could play with leaning more into her utility. Add a field that provides her and her teammates +15-30 shields to her turrets. Shields don’t stack so you can’t stack 3 turrets and get 3x the amount. The radius of this buff would be the same radius for the turrets laser on the enemy.

This would help herself and her teammates.

Not sure how much that would effectively help her, or if it would make her OP or not. Likely not on the OP aspect. IMO worth trying out if they’d bring back the darn experimental patches.


OR


Remove the ability for teammates to TP (not sure why people want this but seems to be getting around that people want this) and add a shield field radius to her TP that helps teammates.

So you can use TP to teleport to enemy backline, OR you can use TP behind your cover to shield up you and your teammates.

This one is likely stronger for Sym, because TP doesn’t die in 1 melee strike. So TP’ing into enemy backline becomes much more viable, giving Sym extra shields while doing so.

so uh, as a tank player, I can safely say that no, you are playing wrong if you are out of shotgun range as sym. Get good, use cover, use corners, and talk with your team… shes not bad, you are

As a tank player if you’re struggling with sym that’s just embarrassing.

She’s extremely terrible and if you let her exist long enough to charge beam, you’re bad.

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Or, maybe your bad at sym, andcant accept that

Nah. When the teamfight starts and it’s still 5 v 5, Sym does not want to be on the frontline beaming tank.

The best play most of the time is to orb a squishy to death, usually helping the other DPS or a support in killing a squishy. Focus fire. Then when it’s 5 v 4 you can start beaming more generously to quickly finish them off. Or continue orbing the next squishy. Whichever is the best option in the position you’re in.

I’ve only played 2 games of her in comp this season which I won both. I can’t check previous comp seasons on this website, I have to log into the game which I cannot do. But in the 25 hours of playtime I have on her in QP I have 64% winrate. Beaming tank at the start of the fight is the Sym asking to die. Unless the tank is throwing and 1 v 5’ing your team.

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