In the scenario I was talking about, they mainly had beams. I suppose I really just had an issue with their high damage team that had beams. I think taking a different path to make them more forced to set up more would have worked. Also another thing mentioned here was splitting the team. I never really thought of that, because I think my mind is really forced to punish flanking. However, correctly timed. I’ve had issues going against it so I’m sure it could also work in my favor.
Usually long distance pathing I don’t struggle with. Because I think a lot of things begin to split off so the enemy’s focus fire is less so on me, but more so trying to catch anyone who strays away from my shield.
But when the chokes are really close up in your face, I seem to just instantly melt. I think part of it is because I’m going to the same choke which kinda lets the enemy team prepare to blast away. But then again, there’s also maps like King’s Row, to where sometimes you can’t even safely go to the statue before everything melts away. Which then makes everything else become sloppy because if you tried to go straight there, you are forced to committee to it or back off for your team. Either way it usually ends up a death due to the fact if you back track you have to go a long distance with a huge hitbox without a shield. And if you committee then most likely your team couldn’t follow you due to how fast everything went down.
I suppose at that point you could ask your team to help you out. Which, is one of those times like “Ah yeah, why didn’t I think of that” but a lot of the times I have a mindset of me not being able to pull off my job is just my fault. But looking back, Sym tele is used so frequently to get the entire team to point. I don’t think asking for help is inherently bad. I more so just get embarrassed because it almost feels like a confession that I’m failing at what I should be doing.
As for my rank, kinda climbing pretty rapid rn. Almost 3300. So I guess the advice to continue the climb would be nice. but any advice that gives advice for 3000+ is helpful. Tho I know tanking here and there. I’m new to executing it myself.
And lastly, but this is more so a separate statement. I don’t want to be told the dps or another role needs to be doing their job thus making my job easier. I understand some people fail at it, or out right are a liability but I believe EVERY role has the potential to consistently win games if they are good enough. Supports staying alive to support their team, or making plays other than just healing. Ana sleeping Genji blade, huge anti’s that the team CAN follow up on. Baptaise immortality field, Mercy important resses, Lucio speed boost to help transition the ENTIRE team, Zen orb that helps kill high priority targets, or even the fact he can out right dps himself due to his insane damage potential. Not to mention trans and Beat are life savers, and if they have the skill to farm those quickly they make their team seem impossible to kill.
Even tanks, Rein has shatter which can kill an entire team, d.va bomb can set up plays or even kill the team as a whole, eat ults, does insane damage herself, Sigma is basically a dps with a shield and can also eat ults, and his ult is insanely good, especially with partnered with other ults or abilities. Orisa is the heart of bunker, without her it doesn’t work, and her halts can secure Hog hooks or make any dps’s job a walk in the park if you communicate when you do it with your team. Winston ult can solo important targets (especially healers like Ana, or Mercy) even get huge environmental kills or completely cuck an ult like Shatter or Visor, blade, Reaper ult, even take a Pharah mercy out of the sky for style points.
These are all things off of the top of my head. And typically speaking in general, 9/10 if main heals or main tank dies, the rest of the team crumbles, because those are the main sources of sustain. Those are huge responsibilities. I really don’t think ML7, would ever be stuck in Plat, Diamond, Masters, I’d even say low GM, because he feels limited in carry potential due to the character he plays.