More or less, due some enforcements the mileage vary, also because of it they require reflex and that isn’t exactly stable.
While overall system latency on amd is smaller, nvidia only reach similar numbers with reflex. Sadly isn’t exactly stable, but leads to better lows at least.
The variance is what hurts nvidia most, but at same time within certain range folks often don’t notice due not being exactly on human perceptible realm.
Frame generation and upscaling features are generally bad. While is a form of optimization, isn’t a thing that should be bragged about, due the latency pay from it. Frame gen also costs even more vram, which ends up defeating the purpose of upscaling to begin with.
I understand the niche of badly scalated systems, but dlss and frame gen shouldn’t be tools to be bragged about.
Ray traycing is a better deal tbh. Although most games get minor benefits and the ones who gets most, the card doesn’t deliver without those tricks, at least on the “range” it claims to aim for. Their omniverse and remix are amazing tools tbh.
I used both vendors gpus in the same machine and daily drove them. While there are some pleasant features like enchancing videos, ray tracying overall performance/quality and some development tools on Nvidia side. Also experienced wattage issues, bad power delivery and driver problems.
Amd side, wasn’t exactly stellar either. But didn’t had power delivery and wattage issues, although temps were hotter. The adrenalin software were way better than nvidia experience. Although I didn’t tried out the new nvidia one and adrenalin drivers sometimes can be hit or miss. Performance wise both provided solid experience, amd in some scenarios giving even way better experience within similar nvidia competitors.
Both vendors gives you a fair decent gpu, but folks should decide where their priorities are. Overall I tend to suggest studio drivers for it’s stability on nvidia side.
I sincerely hope intel improve their game with battlemage, their approach is promissing but their drivers are too infant right now.
I mean, if your gpu already can run the game at the setting for the monitor, dlss would be pretty much irrelevant due most games these days already have sharpening slider. While ray tracying on nvidia is good, isn’t in the place to sustain itself, due often being paired with dlss and frame gen. Also shows that intel put more work in smaller timeframe that nvidia itself.
In that regard, I would say intel is in better spot for raytracing but due drivers and lack of maturity of the architecture is not in a good place, performance wise.
Competition is good, drives inovation and also makes the overperformers be in check to each other.
I would rather have ray traycing working without the need of dlss and frame gen instead of needing them to get something within the realm of useable/playable.
Ray traycing and graphic quality requires more vram, while resolution also increases a bit. Dlss reduces by roughly the same as the resolution but frame gen increases by a considerable value comparated to the resolution and dlss.
The more you stack, the more latency you add. Which reflects also on reflex which would have even more variance.
Reflex does what proposes but isn’t consistent while doing so. Depeding on the “latency range” the inconsistency can be relevant or not.
Both vendors have good products, but they oversell what they could achieve. Sadly folks are buying their claims, instead of make them to be held accountable.