Question for people using an AMD GPU

Do you still have that issue where every time you open up the game, the game has to compile shaders for a few minutes? Is there like a buffer every single time you open thte game where it has to compile shaders and you get really crappy FPS and you have to sit in the practice range and wait for it to fix itself

I know it existed about a year and a half ago when I was using an AMD GPU temporarily but I’m not sure if the issue is still around specifically for Overwatch

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Yes, I still have this occurrence with my own AMD GPU. Weird and mildly annoying having to sit in the practice range for a few before I can get into a match.

Yes it is still a thing and it was an issue even in OW1.

Dunno. I haven’t played OW2 in a while. But I remember I experienced something similar to that although it wasn’t a deal breaker.

The only reason why I went for AMD GPU is because people said they were a “better” company because they are open source. Even if that’s true, I still regret purchasing AMD GPU. There’s just too many features missing from AMD products for competitive video game players who priorites low latency and good performance.

I should’ve paid a bit more and gotten myself a Nvidia GPU instead but too late now. My RX 5700XT is more than enough for my gaming needs, so I won’t have the excuse to replace my GPU anytime soon.

I might sell my AMD GPU though so that I can justify buying another expensive GPU. But I haven’t gotten around to doing that yet because of my laziness.

Driver support in general is just terrible.

I wasn’t aware of this but if it’s true then thank God I have an NVIDIA GPU in my laptop - but my ROG ally uses AMD integrated graphics and I don’t think I’ve had this issue but then I do notice my frame rate is initially a little bit bad so maybe this could explain it?

:astonished:

You folks plays through Steam or Bnet? While almost every amd driver update they reset overwatch2 settings. The Shader Cache shouldn’t be excluded everytime. On steam I know there’s a limit of around 4gb, which can be bypassed with some commands at starting the game, while under Battlenet I only had problems on drivers updates, but my shader caches are persistent as far I’m aware. You guys close the game correctly? Use some kind of profile or feature to run the game?

My guess is that nvidia simply ignores this rule through how their cards handle stuff. While in AMD’s case often try to get the best of both situations by softmanaging the cache to not get too big but also not overstepping set boundiares like steam’s one.

If previous drivers worked, I would suggest to stick to it for a couple of months. Most updated drivers these days often bring incompatibility issues with software that weren’t mentioned or under their “known issues” section.

I don’t have any cache issues on OW2 for a long time already, but If I update my driver my first run often requires some compling, as general rule, I update after a couple months of the driver being released. I’m under rx 6900xt model. Later today I will try update to the lastest driver and check it out.

I have an AMD GPU. Sometimes when I launch the game and immediately queue in, there’s a bit of slowness in the spawn room for a few moments—almost like it has to “warm up.” But it’s not disruptive really. I swapped from nvidia about a year ago. I wonder if you want to do a clean install of your drivers rather than just making sure they’re up to date.

This is why I will always prefer NVIDIA stuff - just a rock solid experience and things like NVIDIA reflex low latency is amazing and AMD has nothing that can match NVIDIA features - they’re so behind on frame generation and upscaling as well…

:grimacing:

dlss and nvidias raytracing capabilities are a godsend for games like tlou and cyberpunk

i should’ve made it clearer i had an nvidia card in the post but was just curious to see if amd still sucked for ow

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I dont have that issue but I do have random crashing/stability issues. Not sure whats going on, if its my GPU or some other issue :face_with_monocle:

More or less, due some enforcements the mileage vary, also because of it they require reflex and that isn’t exactly stable.

While overall system latency on amd is smaller, nvidia only reach similar numbers with reflex. Sadly isn’t exactly stable, but leads to better lows at least.

The variance is what hurts nvidia most, but at same time within certain range folks often don’t notice due not being exactly on human perceptible realm.

Frame generation and upscaling features are generally bad. While is a form of optimization, isn’t a thing that should be bragged about, due the latency pay from it. Frame gen also costs even more vram, which ends up defeating the purpose of upscaling to begin with.

I understand the niche of badly scalated systems, but dlss and frame gen shouldn’t be tools to be bragged about.

Ray traycing is a better deal tbh. Although most games get minor benefits and the ones who gets most, the card doesn’t deliver without those tricks, at least on the “range” it claims to aim for. Their omniverse and remix are amazing tools tbh.

I used both vendors gpus in the same machine and daily drove them. While there are some pleasant features like enchancing videos, ray tracying overall performance/quality and some development tools on Nvidia side. Also experienced wattage issues, bad power delivery and driver problems.

Amd side, wasn’t exactly stellar either. But didn’t had power delivery and wattage issues, although temps were hotter. The adrenalin software were way better than nvidia experience. Although I didn’t tried out the new nvidia one and adrenalin drivers sometimes can be hit or miss. Performance wise both provided solid experience, amd in some scenarios giving even way better experience within similar nvidia competitors.

Both vendors gives you a fair decent gpu, but folks should decide where their priorities are. Overall I tend to suggest studio drivers for it’s stability on nvidia side.

I sincerely hope intel improve their game with battlemage, their approach is promissing but their drivers are too infant right now.

I mean, if your gpu already can run the game at the setting for the monitor, dlss would be pretty much irrelevant due most games these days already have sharpening slider. While ray tracying on nvidia is good, isn’t in the place to sustain itself, due often being paired with dlss and frame gen. Also shows that intel put more work in smaller timeframe that nvidia itself.

In that regard, I would say intel is in better spot for raytracing but due drivers and lack of maturity of the architecture is not in a good place, performance wise.

Competition is good, drives inovation and also makes the overperformers be in check to each other.

I would rather have ray traycing working without the need of dlss and frame gen instead of needing them to get something within the realm of useable/playable.

Ray traycing and graphic quality requires more vram, while resolution also increases a bit. Dlss reduces by roughly the same as the resolution but frame gen increases by a considerable value comparated to the resolution and dlss.

The more you stack, the more latency you add. Which reflects also on reflex which would have even more variance.

Reflex does what proposes but isn’t consistent while doing so. Depeding on the “latency range” the inconsistency can be relevant or not.

Both vendors have good products, but they oversell what they could achieve. Sadly folks are buying their claims, instead of make them to be held accountable.