Here’s my take on it,
When I fell in love with playing Mercy back during the healer draught of season 1 I loved her for two reasons,
- It was a fun game of cat and mouse with the flankers, I had to be on my toes with GA and still find the focus and time to heal my team AND track enemy ultimates for point 2.
- IMpactful feeling. A successful rez whether it was tempo or mass felt good, in the same way a zenyatta feels good for popping that trance just right or that Ana gets for stopping that potentially team wiping ult with Sleep dart.
Now though, not only does Valkyrie and E rez not even come close to that impactful feeling at all (I mean Valk dosen’t even have the burst healing of coalesance to pull a tank out of danger for example it’s literally just a pocket for everyone which is always the most boring aspect of Mercy)
But her new abilities ALSO screwed with the flow of point number 1 because
- E rez isn’t the fair vulnerability that made me enjoy the chase it’s a Self CC that unless you’re being babysat is welcoming death
- The tactical thought that required the ult tracking is gone, E rez is basically the equivilant of Looking both ways before you cross and the only time to really get value out of Valk is to pop it before a fight starts.
- Valk is so hard to hit the only danger are hit scan ulti’s or Master+ level hit scan players and even then it’s a shot in the dark.
In TL;DR Fair Vulnerability and the Impactful Feeling that pulled it all together is why I enjoyed Mercy, E rez and Valkyrie spit in the face of both of these concepts by way of how they function or what they replace.
This is why I find Mercy 2.0 unfun to the point I refused to play her even after the January Nerfs where she was still a must pick apparently