QP OQ should nerf tanks

In QP OQ, tanks have less HP than they do in comp. This is because QP OQ can have multiple tanks. In past seasons, dealing with 2+ enemy tanks was a headache, but doable. With the S12 tank buffs, if the enemy team has 3 tanks, it becomes nearly impossible to deal with them without just going 3-tank yourself. At which point the enemy goes with 4 tanks, and so on. It’s making QP OQ boring and samey.

It makes sense to nerf tanks in OQ, but their health should get further reduced for each additional tank on the team.

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lmao we dont balance joke modes

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Why even have 20 modes when only one of them is barely playable?

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Except they do. Tanks in QP OQ have their health reduced compared to RQ. They just need to tweak it to account for how strong tanks have become in the current season.

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That joke mode was Overwatch as a whole from 2016 to 2019, so I guess Overwatch is just a big joke and you’re a clown for playing it

Now get back to the circus Bozo the Clown

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“I like Open Queue, but man it sure is annoying when players can pick whatever they want.”

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I’ve been dipping my toe into QP OQ a bit and I can’t say I’ve run into many tri-tank games yet. It might be a thing that only happens in high MMR, I guess. Usually it’s hard to even keep one other tank around, since Dooms and Hogs tend to morph into a DPS after a few fights after they see that I’m staying on Zarya/Ram.

As far as solutions go? Just cap the maximum number of tanks to two. And tighten the matchmaking parameters, while we’re at it, since the matchmaker’s not burdened with the same issues that RQ is. Add a sparkly effect to the OQ QP card. Oh, and maybe add one more player per team for good effect.

It’s not that, though. Picking tanks is fine. It’s just that the game is balanced around one tank per team. The devs acknowledge how this can break open queue. I don’t know if you play the mode enough to know, but tanks in OQ are nerfed already. They have less health than they do in RQ modes.

All I’m saying is the devs need to look at this again. Season 12 gave most tanks significant buffs. That’s great, but maybe they need to look at the health nerf they’re already applying in OQ and see if it’s enough. Ideally, I don’t think OQ tanks need a blanket nerf. That would make playing one or even two tanks no fun. But once we get more than two tanks, it often turns the match into Tankwatch, which gets lame and boring.

I want you to be able to play the hero and role you want in OQ. I just don’t want “let’s load up on tanks” to be such an obvious winning choice that it becomes the only way to play the mode.

It wasn’t as common pre-S12. I’m seeing it happen more and more in this new season.

I’d like to not cap any role in OQ. To me, the fun of OQ is you can pick whatever you want. I think that’s the appeal of the mode to most people who play it. Just like I don’t think there should be limits built into MH or TM.

I dunno. It doesn’t sound like it was fun to deal with tri-tank pre-s12 since you called it a headache even before any tank buffs. But if the appeal of the mode is that you can run whatever you want sans duplicates, penalising tanks in OQ doesn’t sound like the way to go in any form.

They’re already doing that, though. It’s not unique to QP OQ. Sombra (and maybe Ana?) have nerfs specific to Total Mayhem. They tweak heroes based on mode when needed.

The problem with QP OQ isn’t specifically that tanks are too tough. The problem is that tanks being so effective makes it a no-brainer to load up on tanks if you want to win, which makes the opposing team do the same. The mode becomes monotonous. What’s a good solution if you don’t want to restrict roles?

Over the span of OW’s lifespan, they’ve only made a handful of such tweaks. I wouldn’t get your hopes up over it happening.

There’s always going to be a meta at high MMR of some description and it sounds to me like you’ve reached that point. If not tri-tank then 212 or 203. Games always stagnate once they’re solved. I think the only way to really prevent that is something like MH where players have no control of character choice or to hope that you end up in a lower MMR lobby where people just play whatever, with no regard to what’s optimal.

Before Role Queue it absolutely was lmfao

Neither here nor there but I have trouble believing I play at anything like a high MMR. But I don’t play comp so I have no idea what my SR would be.

I can’t argue with that.

Its absolutely pathetic how little effort they put in balance open queue. Get one intern. Tell him to look at how it plays and do some changes. Literally anything is better than how it is now.

OQ is mass tank or lose. Period. Its abysmal. Used to love open queue at the end of OW1’s life, but god forbid keeping what I enjoy around.

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So why’d you even play it?

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I didn’t.

And anyways, games can be jokes and still somewhat fun. I played competitive Dead by Daylight way back, even though that’s always been a joke too

Yeah okay then

Games that are a joke don’t get as popular as Overwatch did, certainly not for as long

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Yeah… no. You’re just wrong lmfao

Definitely not

Games only stay popular if they’re good. If a game is a joke, that means it’s not good.

You’re not gonna convince anybody that Overwatch was bad from 2016 to 2019, in fact those are the years most point to when talking about it being good.

Exactly. Which is why Role Queue is the main mode and the one they balance the game around. But for those people who don’t want rules for team composition, open queue exists. But as you said the game isn’t balanced around it. So don’t ask for them to start balancing for it.

It just exists for the people who don’t like role queue and may not play the game otherwise.