I’ve seen lots of complaints of losing streaks recently. Say, the past four months. I’ve got numbers for my own accounts.
I’ve described my experience in bronze competitive (tl;dr: not even worth playing), and lately I haven’t even been able to find fair QP games. They’ve always been mostly roflstomps, but lately I’m always on the losing end. It doesn’t seem statistically realistic. It’s supposed to adjust to my skill and match me with people I can beat half the time, right? Yeah, that’s not happening.
So I created a new account. I figured there might be some anomaly that has crept into the data associated with my main account such that match maker is failing. So I created a new account. Its profile is here:
https://playoverwatch.com/en-us/career/pc/ninemeow-1198/
My win rates for my main account, which includes lots of games prior to when I was having trouble finding fair games, are:
Lucio 53%, Mercy 49%, Orisa 55%
That includes a lot of recent losses, and games I played before I even knew how to WASD. And its still way better than my new account.
My new account, which has 100 games, including about 8 easy games until the matchmaker figured out I was not inexperienced:
Lucio 38%, Mercy 36%, Orisa 45%
Remember that includes about 8 easy games the MM put me into before it figured out I was not inexperienced, so the current loss rate is even worse. Those who are saying losing streaks balance out with winning streaks: you’re wrong.
28 games as Lucio and two environmental kills. The couple weeks since I started the new account have been that bad!
My theory is that recent games are more affected than older games by MMR manipulation. People throwing QP games so they can be matched with less skilled players. Not as bad as de-ranking in competitive, but clearly there are people in all modes who get their rocks off griefing less experienced players.
What I can’t figure out is how the balance still doesn’t work. I disadvantage my team by not being a smurf. There are six spots for a smurf on the enemy team and only five on my team. But there are six spots on the enemy team for throwers and only five on my team, so they should balance, no?
The only thing I can figure is that both MMR and SR are such that you can kill all the noobs in more games than you throw. That is, the game punishes losses more than it rewards wins. That is my experience in competitive. If I win ten games and lose ten, I’m going to have a net loss in SR. Maybe that’s how griefers are able to enforce losing streaks on actual players. They kill all the noobs in 60% of games and only have to throw 40%. I disadvantage my team not being a smurf more than I advantage it not being a thrower.
Blizzard, this needs to be fixed. It is costing you players. This game is becoming very much not fun. Take all the reports of losing streaks as a warning that something is wrong. It’s probably not just players’ perception. It is probably MMR manipulation in QP and de-ranking in competitive.
Blizzard, if you look at my account and determine I’ve just had a really bad spell of bad luck, lemme know. But at this point it is running 100 games on my new account, and way more than that on my old account. You’re going to have to be really persuasive.